ACR 2.6 Mapmodels and Textures (temporary) fix
2014-01-04, 01:17 PM
ACR 2.6 Mapmodels and Textures (temporary) fix
Hi all,

As you all might know already, many of our favorite custom maps were completely unplayable on ACR 2.6 due to @Victor's changes that made ACR resolve many licence problems. However, with these changes, almost all of our custom maps that were playable in 2.5.9 are broken in 2.6. The reason is because of missing mapmodels and textures.

The fix for this was first attempted by @bluwarguy, and what he did was copy and paste all of the mapmodels and textures from 2.5.9 to 2.6's AC package files. Be sure to overwrite the files that conflict.

What I found is that all of the custom maps work again, and your framerate generally increases. This might be from the old textures being much smaller.

I'm not sure if this violates any licensing, but this is so far the temporary fix that we have in order for us to play the our favorite custom maps such as Longhorn and Nuketown v2.

Windows 8 fanboy =D
"Not dead, can't quit"
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ACR 2.6 Mapmodels and Textures (temporary) fix - by DeltaStrikeOp - 2014-01-04, 01:17 PM

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