HUD and Icons - New Design Style?
2014-07-02, 02:43 PM (This post was last modified: 2014-07-02, 02:44 PM by Victor.)
#6
RE: HUD and Icons - New Design Style?
Here's how the system works right now:
0% scope = no scope
1-99% scoped = quickly scoped
100% scoped not exceeding 300ms = recently scoped
100% scoped exceeding 300 ms = hardscope

Even if you fully scope, if it hasn't been fully scoped for long, it's still sort of similar to quick-scoping.

If the killstreak doesn't have a hit-scan for targeting, it'll be less powerful. I think the current "airstrike" is neither underpowered nor overpowered, so if we change it, it might be underpowered.

Best regards,
Victor
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Messages In This Thread
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-02, 01:29 PM
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-02, 02:43 PM
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-02, 04:13 PM
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-02, 08:20 PM
RE: HUD and Icons - New Design Style? - by rXn - 2014-07-03, 09:58 AM
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-03, 05:06 PM
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-03, 08:40 PM
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-04, 12:46 PM
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-05, 09:00 AM
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-09, 08:40 AM
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-09, 01:56 PM
RE: HUD and Icons - New Design Style? - by Victor - 2014-07-10, 09:48 AM
RE: HUD and Icons - New Design Style? - by Victor - 2014-08-04, 08:59 AM
RE: HUD and Icons - New Design Style? - by Victor - 2014-09-07, 10:22 AM

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