logo ┌─[✗]─[[email protected]]─[~] └──╼ $./Pwn3d.sh Dear Admin/s, Greetings from ./Payload.sh [ Homepage: https://Payload.sh/ ] Your database has been dumped we have all '_users' in a .sql* Proof:'1','Victor','fd60ce6b028082526ca18e9a05f5af32','XYNd3d3h','Wow8TYxNI7D7tEnR3GQZrnTdb5snhus1LSKtsTglBbDV71VAu7','[email protected]' Anyways not going to lie, things ain't preety for you. Next time keep your shit up to date & maybe take some time to patch your server. exit
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You are doing well, keep up the good work !
2011-04-18, 10:34 AM, (This post was last modified: 2011-04-18, 11:10 AM by Praetor.)
#1
You are doing well, keep up the good work !
Hi, I'm Praetor

First off, congratulations for providing some challenge to AC 'developers'! This challenge is what AC needs to be better!
Don't stop now, even if there are not servers or players... they will come for sure in the future, but for that you need to really improve your mod by adding/fixing/bettering/etc what already is in AC.

As a side note (it's not my intention to spam), I'm working on an AC fork too (it is going at snail's pace since I'm working on it in my spare time, which is scarse), may be if you want we can work together (PM me if you are interested) and if you don't want I really wish you good luck on this project.


Finally, allow me to mention you just some constructive suggestions:
If you really want to fork Assacult Cube, start off by reengineering the source code (Game Engine, Rendering, Network, etc, etc, that is make it modular, use C++ if possible, or C but follow some good 'rules' like in the Gnome SDK...which is still plain C but they use an OO 'trick' that in effect works...and is easy to maintain!) ), let me be honest: AC source code is a superb digitalization of a shit's horse... following the same programming style will only make it more difficult to 'add more things' to the engine...you will suffer from the same evil... (to be more technical you definitely will want to use an Object Oriented Approach and to follow the the 3 golden rules of it, if you know what I'm talking about, also there is plenty of room to implement some Design Patterns Wink ) don't worry about the assets like models or maps, you are 'allowed' use them for 'personal' use and...once you get the engine working , believe me, the assets are a secondary thing...
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Messages In This Thread
You are doing well, keep up the good work ! - by Praetor - 2011-04-18, 10:34 AM
RE: You are doing well, keep up the good work ! - by Victor - 2011-04-18, 03:09 PM
RE: You are doing well, keep up the good work ! - by Praetor - 2011-04-18, 07:12 PM
RE: You are doing well, keep up the good work ! - by Victor - 2011-04-18, 07:32 PM
RE: You are doing well, keep up the good work ! - by Praetor - 2011-04-18, 08:05 PM
RE: You are doing well, keep up the good work ! - by Victor - 2011-04-18, 08:40 PM
RE: You are doing well, keep up the good work ! - by Praetor - 2011-04-18, 09:21 PM
RE: You are doing well, keep up the good work ! - by Victor - 2011-04-20, 03:34 PM

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