Server hosting problems
2015-04-16, 08:54 PM (This post was last modified: 2015-04-16, 08:55 PM by Victor.)
#11
RE: Server hosting problems
@IBiteBack,

Yes, rendering of all players (including bots) are client-side. The server can choose the skin number of bots (by default, it's random, but it can be modded), but the client has a texture for each skin number.

Actually, all of those logs show an incoming connection right before the crash, but with no players connected before. Is there something wrong with your maprot? It could be a bug in the code for when the maprot has something incorrect.

Best regards,
Victor
//victorz.ca
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Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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Messages In This Thread
Server hosting problems - by IBiteBack - 2015-04-05, 09:49 PM
RE: Server hosting problems - by Victor - 2015-04-06, 10:22 AM
RE: Server hosting problems - by IBiteBack - 2015-04-07, 10:47 AM
RE: Server hosting problems - by asmanel - 2015-04-07, 11:42 AM
RE: Server hosting problems - by IBiteBack - 2015-04-07, 01:40 PM
RE: Server hosting problems - by asmanel - 2015-04-08, 10:58 AM
RE: Server hosting problems - by IBiteBack - 2015-04-08, 08:16 PM
RE: Server hosting problems - by Victor - 2015-04-09, 06:40 PM
RE: Server hosting problems - by asmanel - 2015-04-10, 11:41 AM
RE: Server hosting problems - by IBiteBack - 2015-04-13, 04:30 PM
RE: Server hosting problems - by Victor - 2015-04-16, 08:54 PM
RE: Server hosting problems - by IBiteBack - 2015-04-20, 07:29 PM
RE: Server hosting problems - by Victor - 2015-04-24, 01:28 PM
RE: Server hosting problems - by IBiteBack - 2015-04-25, 04:02 PM
RE: Server hosting problems - by asmanel - 2015-04-26, 01:49 PM
RE: Server hosting problems - by IBiteBack - 2015-04-27, 05:29 PM

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