Server-sided damage
2011-05-09, 04:49 PM (This post was last modified: 2011-05-09, 04:50 PM by Victor.)
RE: Server-sided damage
Yes, it will be more difficult to hack it. However, laggers will also pay some price for this.

They can still aimbot, but that will be noticeable and will have detection in the future.

If they shoot through walls, the client will "fix" the ray and you cannot see shots going to you, making it obvious that they are cheating.

Best regards,
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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Messages In This Thread
Server-sided damage - by Victor - 2011-05-08, 07:49 PM
RE: Server-sided damage - by sn1p3r_sh0t - 2011-05-09, 06:01 AM
RE: Server-sided damage - by Victor - 2011-05-09, 04:49 PM

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