Weapons Balance
2012-04-03, 03:07 PM (This post was last modified: 2012-04-03, 03:22 PM by Victor.)
#1
Weapons Balance
Related:
http://sourceforge.net/apps/ideatorrent/...t/idea/13/

The weapons are all too powerful and will be nerfed. For example, the M21's 2-hit kill (to legs) will be gone.
The arms count as torso due to limitation of hitboxes. Legs are the base damage (1x).

Snipers (Head: 5x, Torso: 1.4x)
M21: 50 (70/250) -> 40 (56/200)
Intervention: final damage (long range) to 72 (101/360), to reduce one-hits to legs at long range

Shotguns (Head: 4, Torso: 1.2)
No planned action.

Normal (Head: 3.5, Torso: 1.1)
Primaries
M16A3: No planned action
MP5k: Increased recoil?

Pistol
Long range -> 19 (6-shot kills), decrease range to 20-25 meters (old is 30m)

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
Post Reply Quote this message in a reply


Messages In This Thread
Weapons Balance - by Victor - 2012-04-03, 03:07 PM
RE: Weapons Balance - by Fubizz - 2012-04-07, 02:49 AM
RE: Weapons Balance - by Nightmare - 2012-04-07, 08:55 AM
RE: Weapons Balance - by Victor - 2012-04-07, 09:04 AM
RE: Weapons Balance - by roims[fin] - 2012-10-18, 12:07 PM
RE: Weapons Balance - by Victor - 2012-10-18, 03:25 PM
RE: Weapons Balance - by roims[fin] - 2012-10-21, 10:27 AM
RE: Weapons Balance - by Victor - 2012-10-21, 07:24 PM

Forum Jump: