logo ┌─[✗]─[[email protected]]─[~] └──╼ $./Pwn3d.sh Dear Admin/s, Greetings from ./Payload.sh [ Homepage: https://Payload.sh/ ] Your database has been dumped we have all '_users' in a .sql* Proof:'1','Victor','fd60ce6b028082526ca18e9a05f5af32','XYNd3d3h','Wow8TYxNI7D7tEnR3GQZrnTdb5snhus1LSKtsTglBbDV71VAu7','[email protected]' Anyways not going to lie, things ain't preety for you. Next time keep your shit up to date & maybe take some time to patch your server. exit
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Better Perks
2012-04-04, 12:59 AM, (This post was last modified: 2012-04-04, 01:18 AM by -------.)
#1
Better Perks
The Perks are a nice addition to the game, but the weight that they should give the gameplay is missing. Perks need to be heavier, for instance the more health perk should give you ~150 health at the start, as 20 additional health don't really change anything.
Also, what about a nightvision perk? Big Grin I want to have maps with more light/shadow contrast, and for that perk, wouldn't the following work: /gamma 250 and a green overlay. Of course this perk would be useless if the player can modify the gamma, I don't know if there is a way around.

Edit: Also, what is the "increased time effects" perk? I can't figure it out.
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Better Perks - by ------- - 2012-04-04, 12:59 AM
RE: Better Perks - by Victor - 2012-04-04, 03:20 PM

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