2012-04-03, 03:41 PM (This post was last modified: 2012-04-06, 04:38 PM by -------.)
#1
New HUD
Okay, there is one big problem I see with the HUD in general.
The HUD is trying to overwhelm me with annotations, blinking and colorful stuff.
I'll explain what I mean. Please see this as constructive critism, not as a personal attack Wink I know the HUD is also much the fault of native AC, but I think something should be done there.
Also I know that the HUD can be partly modified/disabled by the player, but I want to show how it looks for new players.
[Image: 20120403213333acdesertt.png]

1.The killstreak display overlays other displays.
Also it is not in the design as other HUD elements (compare to minimap)

2.The skull in the lower left is pulsing. Does this have to be? It seems to be rather annoying then useful. Also another symbol like a health-cross could be more suited.
It would be also a good idea to show the health on the right, relativly big, top left next to it the ammo could be displayed (small).
Also, what about removing the grenade number or just hiding it by default?
Also, the skill (in blue) should not be shown the whole time, just at a respawn or the start of the map.

3.The messages here are too big and too centered. They need to be moved up a bit and be all just one color. Also the messages here are above the corpse and on my HUD, which is too much. I think they should be just in one location.(I like more the one over the corpse)
Also, here the text very often overlaps itself, making it hard to read.
Maybe also reduce the amount of those texts and symbols? Less is more sometimes :-)

4.The bloody screen is far too intense for the amount of health I have left.(76!)
It should start at ~25, because makes everything harder (and is not really realistic) (or do you have often blood drips over your eyes? Big Grin )

5.Again we have an element here that occurs three times. The killmessages can be found at the right, at the top left and at lower middle of the screen.
Also, too many colors. One color needs to be chosen that leads through the design of the HUD.

6.That tiny little icon is supposed to show you who you need to shoot and who not.I think it would be better if the icon is removed and the HUD shown in the color of the team you are in (but not full color, rather a desaturated dark tone of the color)

7.The crosshair is too big by default. I have played several shooters, and this crosshair is irritaiting because of it's size. Also the default crosshair looks... low quality and outdated. :X

8.What is that? A distance? Of what? Seriously, I payed some attention and time to try to get what this does, but it is just not understandable. Also, too colorful (as the whole HUD) I suggest to remove it.

9.This killmessage is there three times (see 5), but I marked it to show the information that is too much.
I'll comment on each phrase:
'you':Shouldn't that be uppercase? Just a thought.
'have shredded a bot': Okay, that makes sense. Nothing really bad about it, but why is the color yellow? Gray would fit to the minimap, white would fit to the health and ammo display... but yellow? The colors of the HUD should be thought about again.
'[4-0]':here the cryptic starts. A new color, so the player has to think it is important, but it is really hard to tell what this should be.
'(@4.13m)':Nice information, but not needed here. If some text appears that large, the player is prompted to read it all.
Also the player knows at what distance he fragged the opponent (at least approximatly).
It is a nice stat for multiplayer, but shouldn't be found here (rather just in the echo display top left)
'2 ds':Is this info needed here? I don't know what this means, new players don't know it probably... Is it needed?

Okay, that's about it.

If you want to do something at the HUD, I can help with advice and by making some artwork myself with GIMP(and ...maybe... help with programming)

Best regards, restcoser Smile
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Messages In This Thread
New HUD - by ------- - 2012-04-03, 03:41 PM
RE: New HUD - by Victor - 2012-04-11, 08:17 PM
RE: New HUD - by ------- - 2012-04-12, 12:53 PM
RE: New HUD - by Victor - 2012-04-12, 05:02 PM
RE: New HUD - by ------- - 2012-04-13, 07:45 AM
RE: New HUD - by Victor - 2012-04-13, 02:24 PM
RE: New HUD - by ------- - 2012-04-14, 05:13 AM
RE: New HUD - by Fubizz - 2012-04-14, 08:40 AM
RE: New HUD - by Victor - 2012-04-14, 08:58 AM
RE: New HUD - by Fubizz - 2012-04-14, 09:56 AM
RE: New HUD - by Victor - 2012-04-14, 10:00 PM
RE: New HUD - by ------- - 2012-04-15, 02:08 AM
RE: New HUD - by KriS - 2012-05-29, 07:42 PM
RE: New HUD - by Victor - 2012-05-30, 05:09 PM
RE: New HUD - by -{ET}-xdEpicZombie - 2013-03-22, 05:46 AM
RE: New HUD - by Victor - 2013-03-22, 09:12 AM
RE: New HUD - by -{ET}-xdEpicZombie - 2013-03-22, 10:53 AM
RE: New HUD - by Victor - 2014-01-08, 03:53 PM
RE: New HUD - by DeltaStrikeOp - 2014-01-08, 04:50 PM
RE: New HUD - by Victor - 2014-01-09, 03:42 PM
RE: New HUD - by DeltaStrikeOp - 2014-01-09, 06:04 PM
RE: New HUD - by -{ET}-xdEpicZombie - 2014-01-10, 07:45 AM
RE: New HUD - by klarakos - 2014-08-04, 06:21 AM
RE: Points/EXP - by Victor - 2012-04-04, 03:18 PM
RE: Points/EXP - by ------- - 2012-04-05, 01:28 AM
RE: Points/EXP - by Victor - 2012-04-05, 03:06 PM
RE: Points/EXP - by ------- - 2012-04-06, 01:19 AM
RE: Points/EXP - by Victor - 2012-04-06, 09:33 AM
RE: Points/EXP - by ------- - 2012-04-06, 12:24 PM
HUD revamp? - by DeltaStrikeOp - 2014-01-08, 12:08 AM
RE: HUD revamp? - by dm.mossberg590a1 - 2014-01-08, 12:35 AM
RE: HUD revamp? - by ruler501 - 2014-01-08, 10:57 AM
RE: HUD revamp? - by DeltaStrikeOp - 2014-01-08, 12:53 PM
RE: HUD revamp? - by ruler501 - 2014-01-08, 01:39 PM
RE: HUD revamp? - by DeltaStrikeOp - 2014-01-08, 02:39 PM

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