Grenade/explosive damage fading
2013-05-09, 06:27 PM (This post was last modified: 2013-05-09, 06:56 PM by Victor.)
#18
RE: Grenade/explosive damage fading
Using reciprocals with an exponent in x will cause a different shape:

[Image: eWRzT5b.gif]
plot (x+1)^-1, (x^2+1)^-1, (x^3+1)^-1, (x^4+1)^-1 from x=0 to 10, y=0 to 1

Now, what if we put exponents into the entire denominator?

[Image: FrnpRLR.gif]
plot (x+1)^-1, (x+1)^-2, (x^2+1)^-2, (x+1)^-1/2, (x^2+1)^-1/2 from x=0 to 10, y=0 to 1

Also, for guns, the bullet has kinetic energy. If the energy loss is constant, the speed will be affected like a square root: (proposed fading for "bullet" weapons)

However, in the graph, 1 on the x-axis represents when the bullet stops.
[Image: DE3Umky.gif]
plot 100*sqrt(1-x) from x=0 to 1

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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Messages In This Thread
Grenade/explosive damage fading - by Victor - 2011-03-26, 03:41 PM
RE: Grenade damage - by Victor - 2013-03-29, 08:19 AM
RE: Grenade/explosive damage fading - by ruler501 - 2013-04-14, 11:28 AM
RE: Grenade/explosive damage fading - by Victor - 2013-04-14, 12:51 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-04-14, 03:12 PM
RE: Grenade/explosive damage fading - by Victor - 2013-04-14, 03:32 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-04-14, 03:41 PM
RE: Grenade/explosive damage fading - by Victor - 2013-04-14, 03:44 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-04-14, 03:56 PM
RE: Grenade/explosive damage fading - by Victor - 2013-04-14, 05:46 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-04-14, 06:06 PM
RE: Grenade/explosive damage fading - by Victor - 2013-04-15, 03:18 PM
RE: Grenade/explosive damage fading - by Fubizz - 2013-04-16, 07:45 AM
RE: Grenade/explosive damage fading - by ruler501 - 2013-04-16, 08:56 AM
RE: Grenade/explosive damage fading - by Victor - 2013-05-09, 06:27 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-05-09, 07:32 PM
RE: Grenade/explosive damage fading - by Victor - 2013-05-12, 07:57 AM
RE: Grenade/explosive damage fading - by ruler501 - 2013-05-12, 11:52 AM
RE: Grenade/explosive damage fading - by Victor - 2013-05-13, 03:57 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-05-13, 06:49 PM
RE: Grenade/explosive damage fading - by Victor - 2013-05-14, 03:52 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-05-14, 04:00 PM
RE: Grenade/explosive damage fading - by Victor - 2013-05-15, 05:35 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-05-15, 08:44 PM
RE: Grenade/explosive damage fading - by Victor - 2013-05-16, 01:13 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-05-16, 03:01 PM
RE: Grenade/explosive damage fading - by Victor - 2013-05-16, 04:29 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-05-16, 06:55 PM
RE: Grenade/explosive damage fading - by Victor - 2013-06-20, 04:21 PM
RE: Grenade/explosive damage fading - by ruler501 - 2013-06-20, 05:11 PM
RE: Grenade/explosive damage fading - by Victor - 2013-06-21, 09:11 AM
[split] 2.5.8 Changelog - by ruler501 - 2013-04-14, 10:04 AM
RE: 2.5.8 Changelog - by Victor - 2013-04-14, 10:14 AM
[split] 2.5.8 Changelog - by Fubizz - 2013-04-15, 06:23 AM

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