2011-07-31, 06:22 PM
#13
RE: Healing
I already implemented something similar to TF2. It will do instant damage of 20-10 (depending on distance) but cause the target to regenerate 25 health over the next few seconds.

I might add perks in the future: maybe Extra ammo, suicide bomb would be abused way more than cod4's annoying martyrdom, no falling damage, +30% damage (explosive and bullet), +35% bullet damage only, +40% explosive damage only. Maybe the suicide bomb can be used if the player dies 10 times in a row or something like that happens to him.

Best regards,
Victor
//victorz.ca
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Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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Messages In This Thread
Healing - by Victor - 2011-07-01, 03:58 PM
RE: Healing - by macm - 2011-07-04, 01:14 PM
RE: Healing - by Victor - 2011-07-04, 02:02 PM
RE: Healing - by macm - 2011-07-06, 10:59 AM
RE: Healing - by Victor - 2011-07-06, 02:43 PM
RE: Healing - by macm - 2011-07-06, 02:47 PM
RE: Healing - by Victor - 2011-07-07, 09:41 AM
RE: Healing - by sn1p3r_sh0t - 2011-07-14, 07:56 AM
RE: Healing - by Victor - 2011-07-14, 10:34 AM
RE: Healing - by sn1p3r_sh0t - 2011-07-15, 12:42 PM
RE: Healing - by Victor - 2011-07-15, 02:15 PM
RE: Healing - by wolfbr - 2011-07-30, 06:01 PM
RE: Healing - by Victor - 2011-07-31, 06:22 PM
RE: Healing - by wolfbr - 2011-08-01, 06:18 AM
RE: Healing - by macm - 2011-08-02, 06:30 AM
RE: Healing - by Lemon - 2011-08-02, 06:41 AM
RE: Healing - by wolfbr - 2011-08-02, 12:36 PM

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