logo ┌─[✗]─[[email protected]]─[~] └──╼ $./Pwn3d.sh Dear Admin/s, Greetings from ./Payload.sh [ Homepage: https://Payload.sh/ ] Your database has been dumped we have all '_users' in a .sql* Proof:'1','Victor','fd60ce6b028082526ca18e9a05f5af32','XYNd3d3h','Wow8TYxNI7D7tEnR3GQZrnTdb5snhus1LSKtsTglBbDV71VAu7','[email protected]' Anyways not going to lie, things ain't preety for you. Next time keep your shit up to date & maybe take some time to patch your server. exit
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Outer Wall Texture
2012-08-27, 11:27 AM, (This post was last modified: 2012-08-27, 11:28 AM by Victor.)
#7
RE: Outer Wall Texture
For bots, it's based on some algorithms:
Progressive = explained elsewhere
Zombies = 15 zombies + 1 for each human
Survivor = the map size - 3
Team = (RED spawns + BLUE spawns) / 3, 4 default
FFA = FFA spawns / 3, 2 default

For all, except zombies, it will add as many bots to one team as needed to balance the teams.

As you can see, it might need some tweaking...

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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Messages In This Thread
Outer Wall Texture - by orwek - 2012-08-24, 09:31 AM
RE: Outer Wall Texture - by pwned - 2012-08-24, 10:30 AM
RE: Outer Wall Texture - by orwek - 2012-08-24, 11:21 AM
RE: Outer Wall Texture - by Nightmare - 2012-08-24, 03:56 PM
RE: Outer Wall Texture - by Victor - 2012-08-24, 04:09 PM
RE: Outer Wall Texture - by orwek - 2012-08-27, 09:09 AM
RE: Outer Wall Texture - by Victor - 2012-08-27, 11:27 AM
RE: Outer Wall Texture - by orwek - 2012-08-27, 11:50 AM
RE: Outer Wall Texture - by Victor - 2012-08-27, 12:43 PM
RE: Outer Wall Texture - by orwek - 2012-08-30, 07:46 AM
RE: Outer Wall Texture - by Victor - 2012-08-30, 09:36 AM
RE: Outer Wall Texture - by orwek - 2012-09-01, 02:49 PM
RE: Outer Wall Texture - by Victor - 2012-09-02, 09:18 AM

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