Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
FEATURE: Push to run, not walk
2013-09-04, 09:08 AM,
#1
FEATURE: Push to run, not walk
so, in the game you push ctrl to walk, which i think is pointless. instead, we should have ctrl set to run instead of walk. you would have limited run time (unless you have a perk maybe) you cant shoot, and (possibly) the guns would have a 'run' animation

[Image: cooltext1203588761_zps9cfa0053.gif]
Post Reply Quote this message in a reply
2013-09-04, 02:17 PM,
#2
RE: FEATURE: Push to run, not walk
I would like to second the proposal. Wink

[Image: cooltext1205184320_zps17f1a4e2.gif]
Post Reply Quote this message in a reply
2013-09-04, 05:24 PM,
#3
RE: FEATURE: Push to run, not walk
Maybe in hardcore, but normal deathmatch is supposed to be fast paced.

[Image: name_zps459dc421.gif]
[Image: cooltext1206791925_zps58ab60b5.gif]

"C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do it blows your whole leg off." - Bjarne Stroustrup
Post Reply Quote this message in a reply
2013-09-04, 08:20 PM,
#4
RE: FEATURE: Push to run, not walk
Yeah, i think this idea was originally for hardcore mode.

I support this because you really can't shoot while moving fast. Well, you can, but i doubt you will be able to hit the side of a barn 20 meters away from you

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
Post Reply Quote this message in a reply
2013-09-04, 08:32 PM,
#5
RE: FEATURE: Push to run, not walk
we could make it so that the spread and recoil is doubled when running instead of not being able to shoot. I think this is a good idea for hardcore/realistic mode, but would be terrible for the regular game since it would just serve to slow everyone down.
Post Reply Quote this message in a reply
2013-09-04, 11:53 PM,
#6
RE: FEATURE: Push to run, not walk
Great idea! Yeah. when you're moving, your stance isn't as strong, so that would justify the higher recoil.

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
Post Reply Quote this message in a reply


Forum Jump: