Good Map Guidelines
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2012-07-08, 12:16 PM
(This post was last modified: 2013-10-30, 02:55 PM by Victor.)
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Good Map Guidelines
There are many maps, but not all of them are that good to play on. It degrades users' experience to play bad maps.
What constitutes bad maps may change as the game is modified. For example, a map might force players underwater for 5 seconds. This might not have any effect yet, but if the game is modified, the players might drown in that time. No official ACR map may fail to follow these guidelines:
In addition, allowing derivation must be allowed. This list can change anytime. Suggest improvements by replying to this thread. Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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2012-07-08, 12:43 PM
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RE: Good Map Guidelines
10x10 and 9 cubes deep?
Still alive in 2021. Wish you all the best and I'll drop in every now and again.
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2012-07-08, 06:39 PM
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RE: Good Map Guidelines
That might be too restrictive, so I put 20x16 cubes and 10 cubes deep.
Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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2013-10-29, 01:19 AM
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RE: Good Map Guidelines
Might I also suggest a license guideline for maps to ever be considered for official status? In addition to making shipping the game with them possible, it helps keep the community attitude positive. Restrictions with a waiver for AssaultCube Reloaded may be shippable, but it allows poisonous attitudes to develop in the community. (Think AC, where editing a map someone else made can earn you or your server a masterserver ban.)
My two suggestions are to require derivation to be allowed and to require commercial use to be allowed. The first is for obvious reasons, but the second may not be. If you don't want people using your map in a way that involves money, may I ask why? Usually the answer amounts to "Well if you make money I deserve to," which is incorrect. If someone can sell access to the map and you can't, they probably provide better service. Another common answer is "I want it to remain free of charge," which is completely possible under a license which allows commercial use. If someone wants to sell access to the map and you don't, you giving it away will provide unbeatable competition. Bottom line, anti-commercial restrictions are rather silly, and nobody really knows what "commercial" even means unless you practically get a lawyer involved.
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2013-10-29, 02:34 AM
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RE: Good Map Guidelines
I remember that we were the ones who were stubbornly latching on the the GNU GPLV3 because it prevents commercial use
![]() ![]() ![]() "C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do it blows your whole leg off." - Bjarne Stroustrup |
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2013-10-29, 02:56 PM
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RE: Good Map Guidelines
I agree with requiring derivation to be allowed, but allowing commercial use doesn't seem like something we need to enforce.
Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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2013-10-30, 07:43 AM
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RE: Good Map Guidelines
It's not a matter of needing to enforce it, it's a matter of it being ambiguous and unenforceable.
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