logo ┌─[✗]─[[email protected]]─[~] └──╼ $./Pwn3d.sh Dear Admin/s, Greetings from ./Payload.sh [ Homepage: https://Payload.sh/ ] Your database has been dumped we have all '_users' in a .sql* Proof:'1','Victor','fd60ce6b028082526ca18e9a05f5af32','XYNd3d3h','Wow8TYxNI7D7tEnR3GQZrnTdb5snhus1LSKtsTglBbDV71VAu7','[email protected]' Anyways not going to lie, things ain't preety for you. Next time keep your shit up to date & maybe take some time to patch your server. exit
Poll: Good idea?
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YES
90.00%
9 90.00%
NO
10.00%
1 10.00%
Total 10 vote(s) 100%
* You voted for this item. [Show Results]

Thread Rating:
Account Integration
2013-09-15, 11:19 PM,
#1
Account Integration
I have multiple versions of ACR. I have my main version, which I use on my PC at home, and I have my USB one, and it's a pain in the butt when my level is different every time - MAJOR ego downer.

So I was thinking, could we have a "login to forum account" button? It would sync latest loadout, perks, and level.

What do you guys think?
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2013-09-16, 12:34 AM,
#2
RE: Account Integration
too confusing, just keep it the way it is.

MY ROFLCOPTER GOES SOI SOI SOI
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2013-09-16, 07:45 AM,
#3
RE: Account Integration
I think he mean he/she wants we implement a way to connect to this site from the game, using the forum accounts, to store and retrieve client game settings.

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2013-09-16, 01:33 PM,
#4
RE: Account Integration
That's probably a good idea since its way too easy for people to impersonate others right now....

[Image: name_zps459dc421.gif]
[Image: cooltext1206791925_zps58ab60b5.gif]

"C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do it blows your whole leg off." - Bjarne Stroustrup
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2013-09-16, 08:20 PM,
#5
RE: Account Integration
I agree. Victor did plan to have forum integration to verify identities of players.

It would also help out some new players in the game by basically showing new guys which players are verified and not trolls.

I think the only problem is create an unobtrusive tag next to the playername.

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
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2013-09-16, 10:56 PM,
#6
RE: Account Integration
@asmanel Perfect sypnopsis. I'm a guy, just so you know Big Grin
@DeltaStrikeOp We could have a little tick indicating that account is verified, that might be good
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2013-09-16, 11:12 PM, (This post was last modified: 2013-09-16, 11:12 PM by DeltaStrikeOp.)
#7
RE: Account Integration
LOL, you guys sure are early in Aussie. It's 23:12 right now in California, USA.

sure, a checkmark sounds nice! It'd be a pretty quick visual indicator too once you press tab and get the scoreboard up.

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
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2013-09-17, 05:42 AM,
#8
RE: Account Integration
Would also help against annoying server admins who always name bots like real players.
It is always annoying when you cannot figure out who's a real person (apart from ping)

The C Programming Language: combines the flexibility of assembly language with the power of assembly language.
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2013-09-17, 10:41 AM,
#9
RE: Account Integration
I can't say that Iám totally against it but the modelers will have hard time logging in and in and in again testing their models.But I voted Yes and I think that this should be implemented

[Image: 3SVsNlV.png]
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2013-09-17, 05:35 PM, (This post was last modified: 2013-09-17, 07:40 PM by Victor.)
#10
RE: Account Integration
If you want setting synchronization, you need an external cloud hosting provide to sync the "data" folder. Maybe this could be a feature in the launcher? This way, you also sync your maps and custom models.
ACR can't provide free file storage, so an external provider is necessary.

When I have time, I will rewrite the master-server to operate with the forum. A green checkmark might be a bad idea, and a padlock icon might be a better choice. We don't want to give a false illusion of verification.

To get perfect verification, every client has to confirm each other with the master-server, so the complexity is O(n^2) from n(n-1), with n people checked by the other n-1 people. Having the server confirm and tell the client makes it O(n) with only one check during connection, but the clients have to trust the server.

Also, you will get the "verified" icon, which should be a "logged in" or "authenticated" icon, as long as you have any valid forum username. A /whois will be required to identify the user's forum username. Of course, the server could spoof it, so that subverts the trust chain in exchange for bandwidth savings.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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