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GUN DROP/PICKUP
2013-10-10, 05:56 PM,
#1
GUN DROP/PICKUP
I was thinking about a pick up gun feature... i hate having to die to switch to my sniper... things considered are
- when character dies gun falls to the ground for 15 seconds before diaspearing (if untouched) (similar to dropping grenade but u can pick it up)
- if a certain button is pressed within a certain distance gun is added to you inventory.... but considering the amount of things you can hold... you could lose you gun and switch to that one.... drop yours... or have them both... but maybe have a maximum of 2

God must love stupid people. He made so many.
->unknown

[Image: 8VEZK0Q.gif]
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2013-10-11, 08:00 AM,
#2
RE: GUN DROP/PICKUP
It would be a large amount of coding to have droppable guns. This has been suggested before and is a good idea, but is very low on the priority list for now.
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2013-10-11, 10:17 AM,
#3
RE: GUN DROP/PICKUP
Wasn't that implemented in Cube? Or am I confusing something?

The C Programming Language: combines the flexibility of assembly language with the power of assembly language.
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2013-10-11, 04:24 PM,
#4
RE: GUN DROP/PICKUP
Not that I know of. Item drop isn't natively supported by the engine.
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2013-10-14, 04:31 PM,
#5
RE: GUN DROP/PICKUP
whats on the priority list out of curiosisty?

God must love stupid people. He made so many.
->unknown

[Image: 8VEZK0Q.gif]
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2013-10-14, 09:20 PM,
#6
RE: GUN DROP/PICKUP
For me the current priority is improving multi-monitor support.
After that I am rewriting how hardcore, normal, and classic modes work to make them more independent.
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