SUGGESTION: Classes
2013-10-27, 06:45 PM
#11
RE: SUGGESTION: Classes
@xDEpicZombie yeah i especially hate the 'time' perk. whenever ou try to quickscope with it, it doesnt work. when you zoom in, it still takes the normal scope time for the spread to be neutralized

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2013-10-27, 10:40 PM
#12
RE: SUGGESTION: Classes
Yeah!And classes would also help making mobilty to work properly,assault class heavier and slower,medic class lighter and faster!

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2013-10-28, 12:34 AM
#13
RE: SUGGESTION: Classes
We should just fix the time perk so that the spread gets neutralized faster. IMO I think classes are a bad idea because they are too restrictive and only work for certain weapons compared to the broader range of perks. Also, the perk system is pretty balanced, so there is no need to add a new complicated system that will have more balance issues from the start.

Also the time perk is really useful with the Cheytac because it not only allows extremely fast scoping, I can also immediately switch to pistol after firing a shot to put down suppressive fire while the Cheytac is delayed. Time is definitely one of my favorite perks along with Hands + Steady.

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2013-10-28, 04:11 PM
#14
RE: SUGGESTION: Classes
classes wouldnt be restrictive... they just give a boost when you use the right weapons. no negatives if you use a different weapon.

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2013-10-28, 04:18 PM (This post was last modified: 2013-10-28, 04:48 PM by Victor.)
#15
RE: SUGGESTION: Classes
The time perk is supposed to neutralize the spread in half the time, but the spread perk lowers the spread to 65 percent.

So, the time perk is very useful for fast scoping. The break-even point is at 7/27 (~25.9%) scope time, which is 13/27 (~48.1%) of the spread.

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(plot .65(1-x), 1-2x from 0 to 1)

Yep, there is a bug. It takes 2/3 of the time to reduce the spread instead of 1/2, so the break-even point is moved up to ~40% of scope point, where ~37% of the spread remains. Compare it with https://www.wolframalpha.com/input/?i=pl...rom+0+to+1

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Victor
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2013-10-29, 06:29 AM
#16
RE: SUGGESTION: Classes
What about implementing both the class system and the perks? Classes would be very effective to fit to your playing style and weapons (and maybe can only be choosen once a game?) while the effects of perks were much lowered to customize your gameplay.

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