Ruler501's Testing Server
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2013-11-05, 02:36 PM
(This post was last modified: 2014-01-02, 06:45 PM by ruler501.)
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Ruler501's Testing Server
WARNING: This server is different from your regular gameplay. Do not complain that the spread is different, bullets doing less damage, or that magsize/ammo is different.
This is my testing server where I test out things I am working on that don't break the protocol. I will try to list here what I have done, but this list might not be complete. I apreciate feedback on the changes, but please give good reasons for complaints not just that 'it is different from normal.' The focus in general will be on hardcore mode for now and I might work on other modes later, but I want a good, realistic balance for hardcore right now. Changes:
k suicide for nuke is a personal preference and should only happen once per match per player. Do not report that you do not like this as it is a server-side mod. Report bugs if found though please. The server will be down for the next week or two as I am going through a move. When it comes back up though it will be on 75/35 internet so performance should improve(I hope). I also might run two servers on seperate ports for testing different things. The code I intend to run only has these changes. Code: //{pickup, start, max, sound} From the old thread I accidentally deleted DeltaStrikeOp Wrote:Hi all, |
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2014-01-02, 04:50 PM
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RE: Ruler501's Testing Server
Updated to 2.6
2.6 allows a lot more customization so I have a lot more changes I'll update the OP with soon |
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2014-01-02, 06:21 PM
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RE: Ruler501's Testing Server
lol oh gosh, back when I wrote extremely long posts...
DSO
Windows 8 fanboy =D "Not dead, can't quit" |
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2014-01-02, 06:41 PM
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RE: Ruler501's Testing Server
Yeah that was a pretty big post.
If anyone has any suggestions for what should be changed I'll see what I can do. |
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2014-01-02, 11:57 PM
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RE: Ruler501's Testing Server
an lmg huh? i could make something of that sort...
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2014-01-03, 08:22 AM
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RE: Ruler501's Testing Server
I'd really appreciate a model at some point. Then I can put it into the next version of ACR. The next mod I'm going to figure out is how to slow down people carrying an LMG(SMG) serverside.
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2014-01-03, 11:59 AM
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RE: Ruler501's Testing Server
Isn't it in the gunspeed function in server.h or something for speed? You could just do ret *= .5 or something to make them really slow...
![]() ![]() "C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do it blows your whole leg off." - Bjarne Stroustrup |
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2014-01-03, 12:44 PM
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RE: Ruler501's Testing Server
I actually haven't spent much time looking, but I'll look at that now.
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