ACR Flame/fire mapmodel help
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2013-11-29, 02:28 PM
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ACR Flame/fire mapmodel help
I know that in ACR you can make movable mapmodels with gif image textures that change.My question is that can I make half transparent mapmodels?Then I could create a more realistic fire model!
By "more realistic model" I refer to the torch model for AC that was a big step but still not good enough!(I cant find the model but yeah...) ![]() |
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2013-12-01, 12:20 PM
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RE: ACR Flame/fire mapmodel help
I don't think you can have any transparency...
Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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2013-12-03, 02:37 AM
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RE: ACR Flame/fire mapmodel help
I think you can, trees work just like this.
The C Programming Language: combines the flexibility of assembly language with the power of assembly language.
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2013-12-03, 04:07 PM
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RE: ACR Flame/fire mapmodel help
I thought trees used complex polygons.
Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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2013-12-05, 08:40 AM
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RE: ACR Flame/fire mapmodel help
![]() That's how they do it. The C Programming Language: combines the flexibility of assembly language with the power of assembly language.
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