2.6.1 (2.7 beta 1)
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2014-06-16, 11:50 PM
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RE: [Future] 2.7
ive found that soundbible.com has lots of sound effects that are open source... probably has a few gunshot sounds..
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2014-06-18, 12:27 AM
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RE: [Future] 2.7
I actually like many of the sounds posted there also :-)
DSO
Windows 8 fanboy =D "Not dead, can't quit" |
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2014-06-23, 03:28 PM
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RE: [Future] 2.7
I can make gun sounds :0 if you need those
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2014-06-24, 06:58 AM
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RE: [Future] 2.7
I have a bunch of high quality weapon sounds,PM me!
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2014-06-24, 07:00 AM
(This post was last modified: 2014-06-24, 07:01 AM by Fru5tum.)
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RE: [Future] 2.7
XD pm those to moi?
And do they have to be .ogg? |
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2014-06-24, 02:10 PM
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RE: [Future] 2.7
Afaik they dont hav to be, but as .wav (imo most common) files are often some megabytes in size they sometimes cause lag when being loaded.
The C Programming Language: combines the flexibility of assembly language with the power of assembly language.
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2014-06-24, 02:14 PM
(This post was last modified: 2014-06-24, 02:18 PM by Fru5tum.)
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RE: [Future] 2.7
Hmmmm
What if everything is already loaded into the ram? Nevermind scratch that More space in ram is bad .-. Takes up a gig on my old pc I'll try to get then to ogg but if I can't I'll give it to one of you guys so u can convert it |
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2014-06-24, 10:04 PM
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RE: [Future] 2.7
From my experience with .wav files, they do cause lag because of their larger size. Also there is a problem (at least in my experience) of .wav sounds not being "dynamic", as in they play in both headphones (if you're using them)
DSO
Windows 8 fanboy =D "Not dead, can't quit" |
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2014-06-25, 05:02 AM
(This post was last modified: 2014-06-25, 05:34 PM by Fru5tum.)
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RE: [Future] 2.7
Okay I'll just find a way to get it to ogg
I know this sound like much considering its due to release soon but in milsim you don't have cross hair detection .-. Is that still there so if I hover over a player it doesn't say thier name or anything? And is thier something I'm not doing right woth team edit mode in the tournament we have grenade toss which u threw grenade as far as you can and I was suggesting if you were in team edit you could mark where the grenade was thrown without an error saying you not admin or whatever .-. |
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2014-06-26, 01:13 AM
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RE: [Future] 2.7
I believe what you're talking about is our "hardcore" game mode modifier. Try it! It's really fun IMO to play and is really rewarding when you get a kill. There's lots of other differences in the "hardcore" mode too! I will probably write a wiki post about this soon because I feel this really sets us apart from AC (AC guys reading this, yes, I actually think this differentiates us from you, hate all you want. I didn't see you create this feature)
DSO
Windows 8 fanboy =D "Not dead, can't quit" |
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