logo ┌─[✗]─[[email protected]]─[~] └──╼ $./Pwn3d.sh Dear Admin/s, Greetings from ./Payload.sh [ Homepage: https://Payload.sh/ ] Your database has been dumped we have all '_users' in a .sql* Proof:'1','Victor','fd60ce6b028082526ca18e9a05f5af32','XYNd3d3h','Wow8TYxNI7D7tEnR3GQZrnTdb5snhus1LSKtsTglBbDV71VAu7','[email protected]' Anyways not going to lie, things ain't preety for you. Next time keep your shit up to date & maybe take some time to patch your server. exit
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2.6.1 (2.7 beta 1)
2014-06-16, 11:50 PM,
#31
RE: [Future] 2.7
ive found that soundbible.com has lots of sound effects that are open source... probably has a few gunshot sounds..

[Image: cooltext1203588761_zps9cfa0053.gif]
2014-06-18, 12:27 AM,
#32
RE: [Future] 2.7
I actually like many of the sounds posted there also :-)

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
2014-06-23, 03:28 PM,
#33
RE: [Future] 2.7
I can make gun sounds :0 if you need those

God must love stupid people. He made so many.
->unknown

[Image: 8VEZK0Q.gif]
2014-06-24, 06:58 AM,
#34
RE: [Future] 2.7
I have a bunch of high quality weapon sounds,PM me!

[Image: 3SVsNlV.png]
2014-06-24, 07:00 AM, (This post was last modified: 2014-06-24, 07:01 AM by Fru5tum.)
#35
RE: [Future] 2.7
XD pm those to moi?

And do they have to be .ogg?

God must love stupid people. He made so many.
->unknown

[Image: 8VEZK0Q.gif]
2014-06-24, 02:10 PM,
#36
RE: [Future] 2.7
Afaik they dont hav to be, but as .wav (imo most common) files are often some megabytes in size they sometimes cause lag when being loaded.

The C Programming Language: combines the flexibility of assembly language with the power of assembly language.
2014-06-24, 02:14 PM, (This post was last modified: 2014-06-24, 02:18 PM by Fru5tum.)
#37
RE: [Future] 2.7
Hmmmm

What if everything is already loaded into the ram?

Nevermind scratch that

More space in ram is bad .-. Takes up a gig on my old pc

I'll try to get then to ogg but if I can't I'll give it to one of you guys so u can convert it

God must love stupid people. He made so many.
->unknown

[Image: 8VEZK0Q.gif]
2014-06-24, 10:04 PM,
#38
RE: [Future] 2.7
From my experience with .wav files, they do cause lag because of their larger size. Also there is a problem (at least in my experience) of .wav sounds not being "dynamic", as in they play in both headphones (if you're using them)

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
2014-06-25, 05:02 AM, (This post was last modified: 2014-06-25, 05:34 PM by Fru5tum.)
#39
RE: [Future] 2.7
Okay I'll just find a way to get it to ogg

I know this sound like much considering its due to release soon but in milsim you don't have cross hair detection .-. Is that still there so if I hover over a player it doesn't say thier name or anything? And is thier something I'm not doing right woth team edit mode in the tournament we have grenade toss which u threw grenade as far as you can and I was suggesting if you were in team edit you could mark where the grenade was thrown without an error saying you not admin or whatever .-.

God must love stupid people. He made so many.
->unknown

[Image: 8VEZK0Q.gif]
2014-06-26, 01:13 AM,
#40
RE: [Future] 2.7
I believe what you're talking about is our "hardcore" game mode modifier. Try it! It's really fun IMO to play and is really rewarding when you get a kill. There's lots of other differences in the "hardcore" mode too! I will probably write a wiki post about this soon because I feel this really sets us apart from AC (AC guys reading this, yes, I actually think this differentiates us from you, hate all you want. I didn't see you create this feature)

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
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