logo ┌─[✗]─[[email protected]]─[~] └──╼ $./Pwn3d.sh Dear Admin/s, Greetings from ./Payload.sh [ Homepage: https://Payload.sh/ ] Your database has been dumped we have all '_users' in a .sql* Proof:'1','Victor','fd60ce6b028082526ca18e9a05f5af32','XYNd3d3h','Wow8TYxNI7D7tEnR3GQZrnTdb5snhus1LSKtsTglBbDV71VAu7','[email protected]' Anyways not going to lie, things ain't preety for you. Next time keep your shit up to date & maybe take some time to patch your server. exit
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Release 2.3.0
2011-10-30, 06:53 PM, (This post was last modified: 2011-10-30, 06:57 PM by RPG.)
#21
RE: Release 2.3.0
> The "invisible bot" are the players under spawn protection. Every player/bot gets this functionality.
Even in zombie mode, if i had a spawn on their base, they can kill me... Bat I am invisible too. Maybe this is a knife bug? (Knife doesn't do damage, but it does hurt me).

> Sometimes, I can't hear my gun.
This is reload bug (you are reloading, but still shooting).

Bug with mouse is Fermat Bug - difficult to prove bug, happens only on user's machines (not developer's).
2011-10-30, 07:23 PM,
#22
RE: Release 2.3.0
I will fix it next version. It's because it does initial damage when you're knifed, which will be nulled from spawn protection. Later, it will deal the bleeding damage, which gets set even if your initial damage is nulled.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
2011-10-30, 07:25 PM,
#23
RE: Release 2.3.0
lol victor, you gotta get rid of your debug stuff. it's annoying D:

how do you like the installer?
2011-10-30, 08:06 PM,
#24
RE: Release 2.3.0
Anyways, most of the stuff is fixed next version.

The crash bug with no information, and the mouse bug are unknown. It could be due to compiler optimization, but that's unlikely.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
2011-10-30, 08:33 PM,
#25
RE: Release 2.3.0
Crash bug may be AC's bur (AC still crashes randomly)
2011-10-31, 05:29 AM,
#26
RE: Release 2.3.0
the crash bug isnt normal it is because ur computer has a problem with ACR...
and the aim bug is fixed by itself
2011-10-31, 08:44 AM,
#27
RE: Release 2.3.0
Wow. Love the addition of the zombie mode and the Classic mode is fun, but not really needed haha. I'll be making a video today summarizing the new things in this update and I'll put it on YouTube Big Grin I have mixed feelings about the spawn protection at the moment. I like it for the fact that if youre under the protection you can't get spawn killed. But I dont like how it basically makes you invisible. Maybe make an icon float above their head instead? idk just a suggestion. I also dont like how people under spawn protection can shoot you. Maybe put their gun at half damage while under protection that way you have a chance against them?
2011-11-02, 10:04 AM,
#28
RE: Release 2.3.0
There is a big glitch on multiplayer right now.... basically any real player always loooks like they are under spawn protection, which makes them almost impossible to see. However you can still kill them. I dont know if this was major lag, or if it is really happeneing. I recorded it and I'll upload it to youtube later today hopefully.
2011-11-03, 03:47 AM,
#29
RE: Release 2.3.0
i hope this bug will be fixed soon...
when i saw that i am playing with Snipe i was happy
but the bug killed the fun... :/
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