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Right lads, assault rifle time
2014-01-02, 01:15 PM,
#11
RE: Right lads, assault rifle time
yeah buddy, ive been using that in battlefield 4 for a couple of days (when i can get that bloody game to work that is) and it was also in ARMA 3 if im right? pretty simple looking model aswell

[Image: 521dba91454f1.jpg]
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2014-01-02, 01:37 PM,
#12
RE: Right lads, assault rifle time
Yeah, i believe so. Games are starting to add way more advanced weapons. Like the DTA SRS is also in some other game I believe.

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
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2014-01-02, 05:22 PM,
#13
RE: Right lads, assault rifle time
for the keltic i assume (cuase your padge) that you`d have to model the back where the clip is :/ additional polygons... so foor the rail to go means no red dot.... but knowing you you`ll find the way... but i vote 1 for keltic rmb... like that gun in bf4.... could have a pretty sweet animation to... if you want you can have my old m14erb model im probably not gunn use it :/ but yea i vote keltic call a vote

God must love stupid people. He made so many.
->unknown

[Image: 8VEZK0Q.gif]
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2014-01-02, 07:26 PM,
#14
RE: Right lads, assault rifle time
Kel tec RFB is pretty unreliable compared to existing 308 rifles though.... reason why the M14 style rifles are still used is because they are extremely reliable.

[Image: name_zps459dc421.gif]
[Image: cooltext1206791925_zps58ab60b5.gif]

"C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do it blows your whole leg off." - Bjarne Stroustrup
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2014-01-02, 08:42 PM, (This post was last modified: 2014-01-02, 08:43 PM by DeltaStrikeOp.)
#15
RE: Right lads, assault rifle time
Yeah there's an extremely long break-in time, which is pretty unusual for a gun that you shell out big bucks. Thankfully, however, games dont factor in weapon reliability.

Also, Keltec might have addressed the issues. It does from time to time update its weapons to make them more reliable. We saw this with the PMR30

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
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2014-01-03, 09:32 AM,
#16
RE: Right lads, assault rifle time
jesus... :L i was only asking what would look cool :L looks like im doing two then, the kel tec for you guys and one for myself, and what do you mean th4t3v1l beacuse im me? :L i dont get it Tongue anyhoo, ive started one just now, for fun, can you guess what it is?

[Image: f2000wip_zps7c280217.jpg]

[Image: 521dba91454f1.jpg]
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2014-01-03, 10:03 AM, (This post was last modified: 2014-01-03, 10:06 AM by DeltaStrikeOp.)
#17
RE: Right lads, assault rifle time
Woah f2000. Me like

Could you somehow make the f2000 not eject shells? Well, it ejects shells to the front, which isn't really noticeable, unless you can make the model eject shells to the front of the rifle. I'm not sure, I think the ejection port is front right of the gun

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
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2014-01-03, 10:33 AM,
#18
RE: Right lads, assault rifle time
yeah i can make it eject at the front Smile its proving to be an arsehole of a model to make :L the front part where the bolt is located is really screwing me over... fuck you abs plastic!!!

[Image: 521dba91454f1.jpg]
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2014-01-03, 01:32 PM,
#19
RE: Right lads, assault rifle time
i made my p90 eject the way it does irl (down, through the pistol grips i believe)

[Image: cooltext1203588761_zps9cfa0053.gif]
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2014-01-03, 01:50 PM,
#20
RE: Right lads, assault rifle time
yeah man its really easy Smile just place tag_eject in the right place

anyhoo, model nearly done, just to smooth then texture, then animate then compile and upload to you lovely people

[Image: modeldone_zps4122e0b4.jpg]

[Image: 521dba91454f1.jpg]
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