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Right lads, assault rifle time
2014-01-03, 07:24 PM,
#21
RE: Right lads, assault rifle time
SO MUCH GUN PORN!!!! =D

Also, can you create 2 versions? maybe one regular iron sights, while the other has a red dot? hehehehe

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
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2014-01-03, 08:19 PM,
#22
RE: Right lads, assault rifle time
hold up... padge.. what are u modeling with and how do i get it? cuase i cant use blender much longer... (when i said cuase your padge i was referring to the fact you go above and beyond when u model btw anyone please help me fucking texture my guns ... i have model uvs and all f that but cant add it to acr :'c and animation to... and tagging jesus i need help :/

God must love stupid people. He made so many.
->unknown

[Image: 8VEZK0Q.gif]
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2014-01-04, 08:32 AM,
#23
RE: Right lads, assault rifle time
yes dso i have that in the works Wink my old eotech wont cut it with this :L so ill have to make a new one, i will borrow one from gamebanana for the time being, also, before i animate, fore grip or no foregrip?

i use autodesk 3ds max Th4t3vil, you can get a free student version from the autodesk website, easy to do and its great for game modelling

heres the smoothing done, will be busy this weekend but ill get back to it, also if xd sees this post, the poly count on this is about 2000 - 3000 which in my opinion is still too high for this game, but thats as low as it gets without using a block with photos for texturesm which doesnt look nice up close.

anyhoo
[Image: modelsmoothed_zpse65da3ec.jpg]

[Image: 521dba91454f1.jpg]
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2014-01-04, 10:54 AM,
#24
RE: Right lads, assault rifle time
Woah, that tan/black scheme looks good! Awesome padge!

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
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2014-01-04, 05:37 PM,
#25
RE: Right lads, assault rifle time
thats epic man :p real quick how do u get ur texture into acr? i have ny crossbow model but not texture in game.. i've already camo textured the uv image but i don't know how to get it in... just a quick example please im a quick learner

God must love stupid people. He made so many.
->unknown

[Image: 8VEZK0Q.gif]
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2014-01-05, 08:33 AM, (This post was last modified: 2014-01-05, 08:33 AM by Padge1.)
#26
RE: Right lads, assault rifle time
you link it in the md3 file man, its really easy, look at the original md3.cfg files to figure out how it works

[Image: 521dba91454f1.jpg]
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2014-01-18, 04:18 PM,
#27
RE: Right lads, assault rifle time
easier said than done.. an example?
say i have a gun in blender (crossbow) exported a full uv map and colored it in gimp, what would the md3 file say ive looked at 69 times with no luck how do i link :'c

God must love stupid people. He made so many.
->unknown

[Image: 8VEZK0Q.gif]
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2014-01-19, 02:44 AM, (This post was last modified: 2014-01-19, 05:47 AM by -{ET}-xdEpicZombie.)
#28
RE: Right lads, assault rifle time
Nice!!

[Image: 3SVsNlV.png]
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2014-03-04, 02:37 AM,
#29
RE: Right lads, assault rifle time
We should make voting section for gun that players really want to see

i'll vote for FAMAS
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