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Dogtags for Confirm gamemode
2014-01-04, 01:22 PM, (This post was last modified: 2014-01-04, 01:32 PM by DeltaStrikeOp.)
#1
Dogtags for Confirm gamemode
Hi all,

We have a gamemode called confirm, which is similar to that one game mode in CoD where you kill an opposing player, he drops "dogtags", and you have to walk up to his body and take his "dogtags" in order to get points. Right now, we use these flags that aren't really high quality and make gameplay almost laughable.

Can a modeler make some dogtags? Remember that there's 2 versions, 1 for players you kill, and 1 for your player. Currently, the system is yellow for players you killed, and red for your own flag

[Image: free-vector-dog-tags-clip-art_107780_Dog..._hight.png]

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
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2014-01-04, 01:25 PM,
#2
RE: Dogtags for Confirm gamemode
Idk it is more efficient to use one flag model for all the game modes

[Image: name_zps459dc421.gif]
[Image: cooltext1206791925_zps58ab60b5.gif]

"C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do it blows your whole leg off." - Bjarne Stroustrup
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2014-01-04, 01:29 PM,
#3
RE: Dogtags for Confirm gamemode
it may be efficient for the flag but it can take away from the game, it shouldn't take me too long, ill finish the fn2000 first, have a go at dog tags then do the keltec

[Image: 521dba91454f1.jpg]
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2014-01-04, 01:29 PM, (This post was last modified: 2014-01-04, 01:30 PM by DeltaStrikeOp.)
#4
RE: Dogtags for Confirm gamemode
the "tags" for the confirm game mode are in it's own folder. I dont think it would create any package bloat if we were to replace the flags in that folder with dogtags.

Awesome, looking forward to it! Thanks @Padge1!

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
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2014-01-04, 01:33 PM,
#5
RE: Dogtags for Confirm gamemode
I will make them as low poly as possible, shouldn't take long, about half an hour, all the detail will be in the texture

[Image: 521dba91454f1.jpg]
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2014-01-04, 05:41 PM,
#6
RE: Dogtags for Confirm gamemode
with that said... how will it look? just a dogtag model on the ground or something?

God must love stupid people. He made so many.
->unknown

[Image: 8VEZK0Q.gif]
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2014-03-23, 12:31 PM,
#7
RE: Dogtags for Confirm gamemode
It should rotate above the dead player.I've started the modeling of them,should be ready tomorrow!

[Image: 3SVsNlV.png]
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