Poll: What do you think of the mod system You do not have permission to vote in this poll. |
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I like the system | 5 | 41.67% | |
I don't like the system | 1 | 8.33% | |
I don't use the system, but know about it | 2 | 16.67% | |
I don't know about the system | 4 | 33.33% | |
Total | 12 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Mod System
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2014-01-05, 06:03 PM
(This post was last modified: 2014-01-06, 01:11 AM by ruler501.)
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Mod System
As some of you know ACR is now run off of a mod system. There have also been some mod manager releases recently(namely mine and rXn's). How many of you knew that the mod system existed and how many of you use it as opposed to just overwriting files.
EDIT: Here is an explanation of the mod system. Please answer the poll before reading this (2013-04-13, 10:21 AM)Victor Wrote: This is the best way to package your mods, so that people can easily manage and remove them. (2014-01-05, 05:40 PM)ruler501 Wrote: Another note. Mods that come first in the order overwrite those that come later. Basically as the above say is that we can create folders where ACR will look to find files(like weapons, textures, sounds, etc) first before it searches the main directory. This allows us to install mods without overwriting old files that might be important. To distribute mods like this you create a zip folder with the same structure as the ACR root(usually this means you'll just have a packages directory on top, but sometimes you might have others also) and build to where your files will go. You place your files in this tree where they should go and people can extract to the mods directory to install them(you do have to edit the --mod=mods/moda into the batch/shell file on your own though). |
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2014-01-05, 08:05 PM
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RE: Mod System
could you link some of those mod manager posts to me through mail buddy, thanks in advance
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2014-01-06, 01:12 AM
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RE: Mod System
Updated the first post with an explanation
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