2011-10-21, 01:26 PM
#1
Dev ACR
Hello,
I'm learning C++ from the net, and I wish to try give a hand to the ACR Project.

As I'm not used with this kind of development, I'd like if some of the devs our there can point me where to start (programs, etc.) and where to edit to change stuff on ACR. I ask this because I see many libraries (and coding languages) over the folders, so I don't know which ones really matters.

Thanks for your time,
GGz!
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2011-10-21, 01:50 PM (This post was last modified: 2011-10-21, 01:50 PM by Victor.)
#2
RE: Dev ACR
All you need are:
  • Any SVN or TFS client
  • Visual C++ Express or Visual Studio (latest, 2010)

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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2011-10-21, 04:43 PM
#3
RE: Dev ACR
I know visual basic.

Imma start learning C++ so when you have not enough tim i can help out.
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2011-10-23, 02:18 AM
#4
RE: Dev ACR
I can only make menus that's the only thing I can do.

O4 Gaming Council
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2011-10-24, 04:32 PM
#5
RE: Dev ACR
All I need to know for the moment, I was aware of what tool to download for editing and compiling (Notepad++ is cool but can't compile xD)

GGz!
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2013-05-02, 08:35 AM (This post was last modified: 2013-05-02, 11:21 AM by rXn.)
#6
RE: Dev ACR
I know this thread is quite dead, but there is a single question: is it possible to compile with linux/gcc? I know it should but when I try to "make" it is annoying me with not finding all the headers from ../include. Using Code::Blocks it tells me that there is no rule to create a makefile. Sad
I want to modify the main loop to play background music all the time, but cannot build my ideas.
Thx.
//EDIT: For Linux you just seem to have all that *-dev libs installed... But C::B still does not work Sad

The C Programming Language: combines the flexibility of assembly language with the power of assembly language.
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2013-05-02, 07:51 PM
#7
RE: Dev ACR
rXn I'm not sure why the codeblocks file doesn't work. I have not tried it myself. I compile from the command line. If you cd to the source/src directory you can run make install to get it setup to run from LinuxServer.sh/LinuxClient.sh
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2013-06-06, 01:04 PM
#8
RE: Dev ACR
Only a simple question, I don't want to wastea whole thread for it...
I'm currently working at a nightvision mod with a semi-transparent sort of scope and fullbright/gamma to make you really see more, looks quite nice right now, but I have the problem I don't understand how a C++ function could be called by Cubescript (to call it in-game). I took a short look at command.cpp and similar ones but I somehow didn't get it.
Thanks for any help.

The C Programming Language: combines the flexibility of assembly language with the power of assembly language.
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2013-06-06, 04:04 PM
#9
RE: Dev ACR
You can't call a C++ function via CubeScript.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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2013-06-06, 05:42 PM (This post was last modified: 2013-06-06, 05:43 PM by asmanel.)
#10
RE: Dev ACR
In CubeScript, There are two kinds of functions :
* the hardcoded ones defined via a macro, COMMAND or COMMANDN, which are linked to a C++ function.
* the others, defined with the console or in cfg files.

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