Night play?
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2014-02-23, 11:49 AM
(This post was last modified: 2014-02-23, 12:27 PM by rXn.)
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RE: Night play?
Here's the final texture load code:
Code: //somewhere outside the function Code: //Best in gl_drawframe() behind the water stuff, but put it whereever you want. For now it is flickering quite fast and I am not responsible for any monitor damage or mental diseases that might result of it... Here are the images nv1.png and nv2.png: ![]() ![]() They are basically the same, but one is moved one pixel up so when they are loaded one by one they flicker nicely (insanely? ![]() The C Programming Language: combines the flexibility of assembly language with the power of assembly language.
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2014-02-27, 09:07 PM
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RE: Night play?
Sounds awesome! Thanks for the work on that! When I get a chance, I'll test it out (if I can figure out how to
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2014-02-28, 08:58 AM
(This post was last modified: 2014-02-28, 09:28 AM by rXn.)
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RE: Night play?
I'll upload a compilable version, wait a second...
It is uploaded to http://armory.icyboards.net/showthread.php?tid=7. To install extract in your ACR folder and recompile (Linux/gcc: make client && make install). The C Programming Language: combines the flexibility of assembly language with the power of assembly language.
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2014-02-28, 11:56 AM
(This post was last modified: 2014-02-28, 11:57 AM by -{ET}-xdEpicZombie.)
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RE: Night play?
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