logo ┌─[✗]─[[email protected]]─[~] └──╼ $./Pwn3d.sh Dear Admin/s, Greetings from ./Payload.sh [ Homepage: https://Payload.sh/ ] Your database has been dumped we have all '_users' in a .sql* Proof:'1','Victor','fd60ce6b028082526ca18e9a05f5af32','XYNd3d3h','Wow8TYxNI7D7tEnR3GQZrnTdb5snhus1LSKtsTglBbDV71VAu7','[email protected]' Anyways not going to lie, things ain't preety for you. Next time keep your shit up to date & maybe take some time to patch your server. exit
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[MAP] Echo
2014-03-26, 08:43 AM,
[MAP] Echo
My first map to ACR. Attention! Only 2.5.9 far!(damn textures in 2.6) and it's small.
EnjoY Big Grin


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2014-03-26, 05:49 PM,
RE: [MAP] Echo
Nice map.

However, you made two things in this map that are rare in AC/ACR maps and I disapprove :
* the first is empty unreachable zones that can't be seen from the the reachable zones
* the other is walls made at making both the floor and the ceiling of zones covered by these walls higher than the ceiling of neighboring zones.

These things are to avoid because they make the game less fluid (lower fps). I advise you to make solid such zones (in edit mode, press F make solid the selected zone), like in most Cube/AC/ACR maps.

Except this, it's a good map.

About what happen in the version 2.6, the missing data are not only textures but also mapmodels, even if the error messages in the console window are only about textures.

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2014-03-27, 08:39 AM,
RE: [MAP] Echo
Thanks. I will use this to optimization in future. First map always have some problems.
I think, my next maps will be better Tongue
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