In game voice chat
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2014-04-13, 05:54 PM
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In game voice chat
There a lot of FPS games out there that have in-game voice chat. I think that something like that would be of great benefit to ACR. Any thoughts?
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2014-04-13, 07:35 PM
(This post was last modified: 2014-04-13, 07:36 PM by Victor.)
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RE: In game voice chat
I think this idea has a very low priority on the issue tracker, so I don't think it'll be implemented.
First, we need a good way to send and receive sound through enet packets, and second, server owners might disable it to save bandwidth. Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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2014-04-14, 12:22 AM
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RE: In game voice chat
I have played games where VOIP was essential for gameplay, but not a requirement. In those games, they installed a program called "Mumble" for the voice communications. I never was allowed to "talk with strangers" in my family, so I never used it, and instead developed my 60WPM typing speed on chat, lol
DSO
Windows 8 fanboy =D "Not dead, can't quit" |
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2014-04-14, 12:00 PM
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RE: In game voice chat
Used in games voice command module?
For example, say the keyword and this is sent to the server standard "radio" message. |
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2014-04-14, 07:47 PM
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RE: In game voice chat
radio as of right now is very clunky. The text and voice that everyone hears is different from the button you press.
DSO
Windows 8 fanboy =D "Not dead, can't quit" |
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