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2014-05-21, 04:10 PM,
#1
"Sprint"
Would a "sprint" mechanic be useful in (maybe) ACR?

It seems that the world models are already rigged and equipped to handle a sprint animation. It's just that the client side we don't have the animations for the weapon to move back and forth.

This would make you have a significant speed boost, at the cost of not having your weapon ready for use immediately.

limitations are that the animations need to be created client-side for the movement of the weapon back and forth. Also as far as I know this feature isn't created in the Cube engine, so I'm not sure what the feasibility of this gameplay mechanic would be

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
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2014-05-22, 04:48 PM,
#2
RE: "Sprint"
A sprint mechanic ? It sound good.

About the movements, they are defined in the model file. The client only read and play them.

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2014-05-22, 06:00 PM,
#3
RE: "Sprint"
The current "sprint" implementation is actually a "walk", but it makes your footsteps quieter.

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Victor
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2014-05-22, 07:39 PM,
#4
RE: "Sprint"
Oh right, completely forgot about that.

How about supplementing the "walk" with a "sprint" that lowers the weapon out of view and increases speed? I know we have that speed perk but I think this might be a useful game mechanic.

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
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