New weapon zoom specification
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2014-07-14, 07:35 PM
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New weapon zoom specification
Zooming is now be implemented by having a tag called "tag_zoom" instead of wasting an animation.
This means that the intervention can now have a bolt cycle animation, and pump action shotguns can be animated. Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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2014-07-15, 04:01 PM
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RE: New weapon zoom specification
Sounds awesome!
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2014-08-16, 08:54 AM
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RE: New weapon zoom specification
Omg that's great we can pull the bolt back on the sniper so when we get trick shots it looks like cod
![]() Can u clarify what u mean by the shotgun can be animated? |
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2014-08-16, 09:40 AM
(This post was last modified: 2014-08-16, 11:08 AM by Victor.)
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RE: New weapon zoom specification
@Fru5trum, AC has a pump-action shotgun, but ACR does not, but it is now possible to use that kind of animation in ACR.
Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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2014-08-16, 11:42 AM
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RE: New weapon zoom specification
Wait, your kidding me? Can I mod a spas 12? Or a wnchester? Hell yea!
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2014-08-16, 03:36 PM
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RE: New weapon zoom specification
I just dont understand that if we have limited number of animations for each gun?If yes then why and cant it just be scripted so there would not be any limitations,I recently thought about asking you Victor if it was possible to make weapon depoly and undeploy animations.
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2014-08-16, 05:12 PM
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RE: New weapon zoom specification
Yea switching etc more realistic than appear and disappear....
And running animation |
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