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2.6.2 (2.7 beta 2)
2014-08-25, 12:30 PM,
RE: [Future] 2.7
@DeltaStrikeOp, I meant that the sights look better in 2.6 than in AC and 2.6.1.

2014-08-25, 04:35 PM,
RE: [Future] 2.7
"Adjust Weapon Stats" ? What is this?

2014-08-25, 05:01 PM,
RE: [Future] 2.7
@Fru5trum, it should be recoil specifically. I've updated that.

2014-08-25, 05:06 PM,
RE: [Future] 2.7
Ah, and what's been improved with AI?

2014-08-25, 05:25 PM,
RE: [Future] 2.7
None of the items marked with (TODO) are completed yet.

2014-08-25, 05:38 PM,
RE: [Future] 2.7
Understood, hopefully 2.6.2 fixes these problems.

Windows 8 fanboy =D
"Not dead, can't quit"
2014-10-20, 02:57 PM,
RE: [Future] 2.7
With my job work has cleared up some so I have more time to spend on this. What I believe is most important is to figure out what is needed most and get that done. For most of the changes though I will need testers, who is willing to test builds I push out?

Also who can get the worldmodels and fix the reload animations on the weapons?
2014-10-21, 02:35 PM,
RE: [Future] 2.7
I can, but I don't know how to compile yet

Windows 8 fanboy =D
"Not dead, can't quit"
2014-10-22, 07:43 PM,
RE: [Future] 2.7
I can release compiled versions of the game without a problem.

What do you think is most important to work on right now to get it to a releasable point?
2014-10-28, 02:36 AM,
RE: [Future] 2.7
Spawn Shield Disabled After First Shot, I think that's a good point aside from animations , I can take a stab at the animation/models =) I also have some sound issues but I do believe it's something on my end ( fl studio removed audio from BO2 no doubt that it could've taken out ACR to, still testing that

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