logo ┌─[✗]─[[email protected]]─[~] └──╼ $./Pwn3d.sh Dear Admin/s, Greetings from ./Payload.sh [ Homepage: https://Payload.sh/ ] Your database has been dumped we have all '_users' in a .sql* Proof:'1','Victor','fd60ce6b028082526ca18e9a05f5af32','XYNd3d3h','Wow8TYxNI7D7tEnR3GQZrnTdb5snhus1LSKtsTglBbDV71VAu7','[email protected]' Anyways not going to lie, things ain't preety for you. Next time keep your shit up to date & maybe take some time to patch your server. exit
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2.6.3 (2.7 beta 3)
2016-01-14, 03:19 PM,
RE: 2.6.3 (2.7 beta 3)
Still having the bot issue. They die randomly. It takes from 1 to 7 seconds before they die. PLEASE SOMEONE TELL ME IM NOT THE ONLY ONE HAVING THIS ISSUE!!
As ACR doesn't have any active multiplayer activity and if I play I play with bots. This issue ( I think it started with 2.7.1 beta) makes the game completely unplayable! Victor wtf is this?!?!

Oh and im running the latest and greatest Win10

[Image: 3SVsNlV.png]
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2016-01-14, 04:25 PM,
RE: 2.6.3 (2.7 beta 3)
@camper, `chmod +x ~/Games/ACR263/source/enet/configure` and redo it.

@-{ET}-xdEpicZombie, in AC, bots just jump randomly if they "get stuck", but in ACR, we added code to make them commit suicide when that happens.
Also, AC's A* code had an infinite loop crash (CBot::AStar()), which is temporarily fixed in 2.6.3. I think the bots end up committing suicide instead of crashing the game. An actual fix needs to be done.

Best regards,
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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