logo ┌─[✗]─[[email protected]]─[~] └──╼ $./Pwn3d.sh Dear Admin/s, Greetings from ./Payload.sh [ Homepage: https://Payload.sh/ ] Your database has been dumped we have all '_users' in a .sql* Proof:'1','Victor','fd60ce6b028082526ca18e9a05f5af32','XYNd3d3h','Wow8TYxNI7D7tEnR3GQZrnTdb5snhus1LSKtsTglBbDV71VAu7','[email protected]' Anyways not going to lie, things ain't preety for you. Next time keep your shit up to date & maybe take some time to patch your server. exit
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2.6.3 (2.7 beta 3)
2016-01-14, 03:19 PM,
#31
RE: 2.6.3 (2.7 beta 3)
Still having the bot issue. They die randomly. It takes from 1 to 7 seconds before they die. PLEASE SOMEONE TELL ME IM NOT THE ONLY ONE HAVING THIS ISSUE!!
As ACR doesn't have any active multiplayer activity and if I play I play with bots. This issue ( I think it started with 2.7.1 beta) makes the game completely unplayable! Victor wtf is this?!?!

Oh and im running the latest and greatest Win10

[Image: 3SVsNlV.png]
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2016-01-14, 04:25 PM,
#32
RE: 2.6.3 (2.7 beta 3)
@camper, `chmod +x ~/Games/ACR263/source/enet/configure` and redo it.

@-{ET}-xdEpicZombie, in AC, bots just jump randomly if they "get stuck", but in ACR, we added code to make them commit suicide when that happens.
Also, AC's A* code had an infinite loop crash (CBot::AStar()), which is temporarily fixed in 2.6.3. I think the bots end up committing suicide instead of crashing the game. An actual fix needs to be done.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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