Maps with several skies
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2015-03-03, 09:34 AM
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Maps with several skies
It's something I believe not too hard to implement. It's allow several sky boxes on a same map.
To implement it, the way I suggest is add a new command that load a sky in any texture slot (which , like any texture, will be reset each time texturereset is used). To avoid compatibility problems, loadsky will only set the sky of the slot #0. It also will allow "sky coloured" mapmodels. They was confident : "Only some thousands of bricks, and it will look like something !"
More a community is little, more the "others will do it" way to think is dangerous for it. |
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2015-03-06, 01:09 PM
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RE: Maps with several skies
Thumbs up!I've thought about it too.Good thing that someone suggested it!
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2015-03-07, 05:56 PM
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RE: Maps with several skies
I discovered this at trying to port to ACR the map oasago1.
They was confident : "Only some thousands of bricks, and it will look like something !"
More a community is little, more the "others will do it" way to think is dangerous for it. |
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