tag_zoom
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2014-12-05, 11:50 AM
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tag_zoom
How does the tag work and where does it go
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2014-12-05, 06:21 PM
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RE: [Future] 2.7
If you've made models before, it's done the same way as tag_muzzle.
Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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2014-12-07, 07:00 AM
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RE: [Future] 2.7
I know how the tag works but where would it go? On the iron sights? I mean in the ironghts is very helpful....
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2014-12-07, 03:39 PM
(This post was last modified: 2014-12-07, 03:40 PM by Victor.)
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RE: [Future] 2.7
Fru5trum Wrote: How does the tag work and where does it go I missed the second part. When you zoom, think of it this way: your "eye" moves from the origin of the model to the position of tag_zoom. Technically, the model is translated -progress*(tag_zoom - origin) where progress is [0,1] with 0 for no zoom and 1 for fully zoomed. Therefore place tag_zoom behind the sights. Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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2014-12-07, 04:41 PM
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RE: [Future] 2.7
Perfect
![]() And I heard you previously mention something about the shotgun, with this tag_zoom, theoretically I should be able to use the iron sights on a shotgun ? |
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2014-12-07, 04:46 PM
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RE: tag_zoom
I split this thread since your posts are a series of help questions.
Yes, you can use iron sights on every weapon except for grenades and knife (and possibly the sword and healing gun?). Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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