logo ┌─[✗]─[[email protected]]─[~] └──╼ $./Pwn3d.sh Dear Admin/s, Greetings from ./Payload.sh [ Homepage: https://Payload.sh/ ] Your database has been dumped we have all '_users' in a .sql* Proof:'1','Victor','fd60ce6b028082526ca18e9a05f5af32','XYNd3d3h','Wow8TYxNI7D7tEnR3GQZrnTdb5snhus1LSKtsTglBbDV71VAu7','[email protected]' Anyways not going to lie, things ain't preety for you. Next time keep your shit up to date & maybe take some time to patch your server. exit
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Use of resources in third-party projects
2019-06-10, 01:19 PM,
#1
Use of resources in third-party projects
Is it allowed to use ACR resources in other projects? There is an idea to experiment with k8vavoom multiplayer.
https://www.doomworld.com/forum/topic/10...ever-dies/
https://www.vavoomengine.com/projects/
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2019-06-24, 10:31 AM,
#2
RE: Use of resources in third-party projects
AC packages (./packages/) are used in ACR in accordance with their license because they are distributed in their entirety without any modifications.

ACR has some additional packages in a mod folder (./acr/packages/), subject to the license terms at ./docs/acr-README.txt.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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2019-07-18, 12:23 PM,
#3
RE: Use of resources in third-party projects
Thanks!
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2021-05-12, 12:42 AM,
#4
RE: Use of resources in third-party projects
Now I only used a skybox, but in the future there are plans for a weapon model and a modified player model

https://open.tube/videos/watch/7f1055bb-...b7305f8e80
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