Use of resources in third-party projects
2019-06-10, 01:19 PM
#1
Use of resources in third-party projects
Is it allowed to use ACR resources in other projects? There is an idea to experiment with k8vavoom multiplayer.
https://www.doomworld.com/forum/topic/10...ever-dies/
https://www.vavoomengine.com/projects/
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2019-06-24, 10:31 AM
#2
RE: Use of resources in third-party projects
AC packages (./packages/) are used in ACR in accordance with their license because they are distributed in their entirety without any modifications.

ACR has some additional packages in a mod folder (./acr/packages/), subject to the license terms at ./docs/acr-README.txt.

Best regards,
Victor
//victorz.ca
Code:
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My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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2019-07-18, 12:23 PM
#3
RE: Use of resources in third-party projects
Thanks!
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2021-05-12, 12:42 AM
#4
RE: Use of resources in third-party projects
Now I only used a skybox, but in the future there are plans for a weapon model and a modified player model

https://open.tube/videos/watch/7f1055bb-...b7305f8e80
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2023-04-07, 12:56 AM
#5
RE: Use of resources in third-party projects
Added sounds for the grenade launcher from the assault cube
https://mas.to/@@CheekiBreeki/110156451665073640
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2023-05-04, 12:10 PM
#6
RE: Use of resources in third-party projects
On April 22, 2023, the last build of k8vavoom was released: https://ketmar.no-ip.org/fossil/k8vavoom....cgi/index (developer site with a self-signed certificate, so the browser warns of danger).
I decided to publish an experimental standalone ipk3 for this build. In which you can play multiplayer with bots. It seems to be possible to play on lan, but I did not check, because I do not have a second computer. Read the read.me file for instructions and credits. Link: https://files.catbox.moe/558q8w.7z
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