I found that server 2.3.1 is very unstable when someone tries to join and leaves fast. I tried that twice and my server crashed twice. I don't know if this is only me or everybody is having the same problem.
Code:
logging local AssaultCube server (version 231, protocol 108/100) now..
read 39 map rotation entries from 'config\maprot.cfg'
read 4 admin passwords from 'config\serverpwd.cfg'
read 0 (0) blacklist entries from 'config\serverblacklist.cfg', 0 errors
read 0 + 0 entries from nickname blacklist file 'config\nicknameblacklist.cfg', 0 errors
dedicated server started, waiting for clients...
Ctrl-C to exit
sending registration request to master server
looking up ms.acr...
masterserver reply: server registered
sending registration request to master server
masterserver reply: server renewed
sending registration request to master server
masterserver reply: server renewed
sending registration request to master server
masterserver reply: server renewed
sending registration request to master server
masterserver reply: server renewed
sending registration request to master server
masterserver reply: server renewed
sending registration request to master server
masterserver reply: server renewed
sending registration request to master server
masterserver reply: server renewed
[x] client #0 connected
Game status: team deathmatch on , 10 minutes remaining, open
cn name team frag death ping priv host
0 RED 0 0 9999 normal x
1* bot1-0 RED 0 0 9999 normal x
2* bot2-0 BLUE 0 0 9999 normal x
3* bot3-0 BLUE 0 0 9999 normal x
4* bot4-0 RED 0 0 9999 normal x
5* bot5-0 RED 0 0 9999 normal x
Team SPECT: 0 players, 0 frags
Status at 15-12-2011 17:48:46: 1 remote client, 0.0 send, 0.0 rec (KiB/s); 12 pings: 372 sent 24 recieved
[x] Pokefreak runs 231 [W] [GUID-2]
[x] Pokefreak logged in
Game start: deathmatch on ac_scaffold, 1 players, 8 minutes remaining, mastermode 0, ('getmap' not prepared)
Demo recording started.
Game status: deathmatch on ac_scaffold, 8 minutes remaining, open
cn name frag death ping priv host
0 Pokefreak 0 0 9999 normal x
1* bot1-0 0 0 9999 normal x
Status at 15-12-2011 17:48:47: 1 remote client, 0.0 send, 0.0 rec (KiB/s); 0 pings: 0 sent 0 recieved
[x] Pokefreak logged in
masterserver sent an unknown command: *a
[x] Pokefreak spliced bot1-0 (0.99 m)
[x] bot1-0 impaled Pokefreak (1.22 m)
[x] disconnected client Pokefreak cn 0, 25 seconds played, score saved
ERROR: AssaultCube fatal error: Win32 Exception: 0xc0000005 [0x0]
ERROR:
ERROR:
I dont really know what's the problem....
EDIT: this is not the first time i have this.