2.3.1 server error
2011-12-15, 11:07 PM (This post was last modified: 2011-12-15, 11:09 PM by pwned.)
#1
2.3.1 server error
I found that server 2.3.1 is very unstable when someone tries to join and leaves fast. I tried that twice and my server crashed twice. I don't know if this is only me or everybody is having the same problem.
Code:
logging local AssaultCube server (version 231, protocol 108/100) now..
read 39 map rotation entries from 'config\maprot.cfg'
read 4 admin passwords from 'config\serverpwd.cfg'
read 0 (0) blacklist entries from 'config\serverblacklist.cfg', 0 errors
read 0 + 0 entries from nickname blacklist file 'config\nicknameblacklist.cfg', 0 errors
dedicated server started, waiting for clients...
Ctrl-C to exit
sending registration request to master server
looking up ms.acr...
masterserver reply: server registered
sending registration request to master server
masterserver reply: server renewed
sending registration request to master server
masterserver reply: server renewed
sending registration request to master server
masterserver reply: server renewed
sending registration request to master server
masterserver reply: server renewed
sending registration request to master server
masterserver reply: server renewed
sending registration request to master server
masterserver reply: server renewed
sending registration request to master server
masterserver reply: server renewed
[x] client #0 connected

Game status: team deathmatch on , 10 minutes remaining, open
cn  name             team  frag death ping priv    host
0                   RED      0     0 9999 normal  x
1* bot1-0           RED      0     0 9999 normal  x
2* bot2-0           BLUE     0     0 9999 normal  x
3* bot3-0           BLUE     0     0 9999 normal  x
4* bot4-0           RED      0     0 9999 normal  x
5* bot5-0           RED      0     0 9999 normal  x
Team SPECT:  0 players,    0 frags

Status at 15-12-2011 17:48:46: 1 remote client, 0.0 send, 0.0 rec (KiB/s); 12 pings: 372 sent 24 recieved
[x] Pokefreak runs 231 [W] [GUID-2]
[x] Pokefreak logged in

Game start: deathmatch on ac_scaffold, 1 players, 8 minutes remaining, mastermode 0, ('getmap' not prepared)
Demo recording started.

Game status: deathmatch on ac_scaffold, 8 minutes remaining, open
cn  name             frag death ping priv    host
0  Pokefreak           0     0 9999 normal  x
1* bot1-0              0     0 9999 normal  x

Status at 15-12-2011 17:48:47: 1 remote client, 0.0 send, 0.0 rec (KiB/s); 0 pings: 0 sent 0 recieved
[x] Pokefreak logged in
masterserver sent an unknown command: *a
[x] Pokefreak spliced bot1-0 (0.99 m)
[x] bot1-0 impaled Pokefreak (1.22 m)
[x] disconnected client Pokefreak cn 0, 25 seconds played, score saved
ERROR: AssaultCube fatal error: Win32 Exception: 0xc0000005 [0x0]
ERROR:
ERROR:

I dont really know what's the problem....

EDIT: this is not the first time i have this.
2011-12-16, 01:07 PM
#2
RE: 2.3.1 server error
hmmm. I think ima run my server and give it a try
2011-12-16, 01:39 PM (This post was last modified: 2011-12-16, 01:39 PM by Victor.)
#3
RE: 2.3.1 server error
Yes, I found that bug and it should be fixed by 2.3.2.

There is a potential memory allocation issue with connect-auth (which makes master bans work).

Actually, this belongs in the Bugtracker.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)


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