Regarding the Crashes
|
2011-12-28, 07:46 PM
(This post was last modified: 2012-01-01, 09:37 PM by Victor.)
|
|||
|
|||
Regarding the Crashes
I know that it is a segmentation fault that causes it, but I could not find it.
I am running the "official server" as an experiment. It runs on the latest version possible. If it does not get a segfault over time, then I will know that the problem is likely fixed and I should make a new release soon. Otherwise, I will continue to look for the issue. 2.3.4 is coming soon. All bugs are fixed, and verified with the following command: Code: /alias lol [gamespeed 1000;sleep 1000 [lol]];lol;botbalance 20 The testing procedure is to use the above command, wait for next round, and repeat once. No crash occurred from the testing the first time. EDIT: Looks like a crash from some subsequent tests... time to compile a debug client. EDIT 2: The debug server (and Visual Studio's debugger) has found a buffer overflow that occurred from a typo. EDIT 3: enet got a stack overflow when it ran out of memory (probably due to the way I was testing it, server debug with 40x speed), but should be "stable" now as there is no need to run a server at 40x. EDIT 4: enet bug only happens if suicide bomber is deployed (infinite loop makes infinite packets, then enet can't allocate memory on the heap!) EDIT 6: description of edit 3/4's bug: you are about to be killed -> suicide bomber is deployed -> you are about to be killed -> suicide bomber is deployed -> ... and it runs out of memory making packets on the heap for this... but fixed in SVN. EDIT 5: merged 2.3.4 with crash thread Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
|||
2011-12-28, 08:07 PM
|
|||
|
|||
RE: Regarding the Crashes
So basically there may be a 2.3.4 soon? lol
|
|||
2011-12-28, 09:34 PM
|
|||
|
|||
RE: Regarding the Crashes
Yes, but hopefully not a 2.3.5 anytime soon.
Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
|||
2011-12-30, 03:07 PM
(This post was last modified: 2011-12-30, 03:07 PM by RPG.)
|
|||
|
|||
RE: Regarding the Crashes
New servers get segfaults very often. Try to collect debug information.
ACR server is down again. |
|||
2011-12-30, 04:08 PM
|
|||
|
|||
RE: Regarding the Crashes
I still can't find where the segfaults are in the code.
Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
|||
2011-12-30, 04:51 PM
|
|||
|
|||
RE: Regarding the Crashes
I'm sure that one of your commits produces segfault
![]() First of all pay attention on memory allocation and memory cleaning, entity handling, and so on. Debugger may give you more information about crash: backtrace or even line of code where crash happens. I got crash caused by malloc/free memory corruption. try: http://stackoverflow.com/questions/18199...list-error |
|||
2011-12-30, 05:43 PM
(This post was last modified: 2011-12-30, 05:44 PM by Victor.)
|
|||
|
|||
RE: Regarding the Crashes
@RPG: are you 100% sure that it is "malloc/free memory corruption" and not new/delete? or new[]/delete[]?
I will look for malloc issues... EDIT: only enet uses malloc, but no calls are made to malloc() in the ACR code. And only one call to free() from something created by backtrace_symbols(). It must be a mistake I made with new/delete or new[]/delete[]. Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
|||
2011-12-30, 07:03 PM
|
|||
|
|||
RE: Regarding the Crashes
ohh, of course, malloc/free in pure C is equal new/delete in C++
![]() enet is written on C, AC - C++ |
|||
2011-12-30, 08:08 PM
|
|||
|
|||
RE: Regarding the Crashes
Do you see any mistakes in the code? I couldn't find any regarding this segmentation fault.
Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
|||
2011-12-31, 02:46 AM
|
|||
|
|||
RE: Regarding the Crashes
What code exactly you talking about? I can't read whole source of the game
![]() |
|||
« Next Oldest | Next Newest »
|