Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Better Perks
2012-04-04, 12:59 AM, (This post was last modified: 2012-04-04, 01:18 AM by -------.)
#1
Better Perks
The Perks are a nice addition to the game, but the weight that they should give the gameplay is missing. Perks need to be heavier, for instance the more health perk should give you ~150 health at the start, as 20 additional health don't really change anything.
Also, what about a nightvision perk? Big Grin I want to have maps with more light/shadow contrast, and for that perk, wouldn't the following work: /gamma 250 and a green overlay. Of course this perk would be useless if the player can modify the gamma, I don't know if there is a way around.

Edit: Also, what is the "increased time effects" perk? I can't figure it out.
Post Reply Quote this message in a reply
2012-04-04, 03:20 PM,
#2
RE: Better Perks
1. Suggestions to http://sourceforge.net/apps/ideatorrent/assaultcuber/
2. "Timed effects" as in bleeding, healing, etc.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
Post Reply Quote this message in a reply


Forum Jump:


This forum uses Lukasz Tkacz MyBB addons.