Removing Crossbow
2012-04-14, 05:27 PM (This post was last modified: 2012-04-14, 05:27 PM by Victor.)
#11
RE: Removing Crossbow
Maybe an LMG with explosive ammo, but with a long reload time/slow walking speed...

I have to get this decided by tomorrow, since 2.4.1 should be released tomorrow.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
2012-04-15, 01:22 AM
#12
RE: Removing Crossbow
Please nothing gamebreaking. When you choose explosive ammo, the rate of fire should be slower than on other weapons, but still quite fast. The explosion radius should be tiny, to create more damage on impact.
2012-07-01, 09:21 AM
#13
RE: Removing Crossbow
The Crossbow is now an RPG with infinite velocity (no projectiles, just a hitscan)!

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)


Forum Jump: