Game Mode Suggestions
2012-07-25, 06:48 PM (This post was last modified: 2012-07-25, 07:57 PM by D-Mar.)
#1
Game Mode Suggestions
i think that.....

1- There should be a hostage rescue mode (One Team Has 2-3 Hostages and the other team should escort them back to the hostage rescue area. )
2- There should be a V.I.P mode (both teams have a V.I.P and must eliminate the opposing force's V.I.P to win the round)
3-There should be a headquarters mode (there are specific areas on the map that teams can take over - first one to capture all headquarters wins the round.)

Other things- for kill confirmed mutator i think u should take dogtags instead of KTF flags.

-Good Hunting-
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2012-07-25, 07:46 PM
#2
RE: Game Mode Suggestions
The Cube 1 engine may not be able to support a hostage rescue.(Like CS:S)
In a way we already have that, yet may be "fully" implemented.
I am building my own game off of Cube 1 engine, and it may not support that.

Still alive in 2021. Wish you all the best and I'll drop in every now and again.
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2012-07-25, 07:56 PM (This post was last modified: 2012-07-25, 07:58 PM by D-Mar.)
#3
RE: Game Mode Suggestions
Ok. what about the other two modes?

I would at least like to see the other two modes.

-Good Hunting-
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2012-07-25, 08:12 PM
#4
RE: Game Mode Suggestions
All 3 lined go for all 3 of your modes...

Still alive in 2021. Wish you all the best and I'll drop in every now and again.
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2012-07-25, 08:57 PM (This post was last modified: 2012-07-25, 09:01 PM by Victor.)
#5
RE: Game Mode Suggestions
You must submit to the Issue Tracker ("Suggestions + Bug Tracker" at the top of the forum) to request coding-related enhancements. An issue report (request for enhancement) must be created for each of the three below.

Here are my replies:
1) The bots suck, but it might work.
2) There is hunt-the-flag as VIP right now.
3) This is OK, but maps need to be modified to support it.

The reason we have flags is because we don't have dog tag models.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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