blood and gore...
|
2013-04-08, 05:54 PM
|
|||
|
|||
![]()
im thinking about changing the blood decals and possibly the gibs, im a bit of a gore lover in my games, i have made edits to the blood textures but im curious if anyone knows how to scale the blood, i assume it would be something to do with the programming side of things :L
![]() |
|||
2013-04-08, 07:18 PM
|
|||
|
|||
RE: blood and gore...
Woaha ho, sweet UMP 45!
Yeah, the blood and gore is a bit low in game. Maybe something like BF3's massive blood backsplash would be sufficient. DSO
Windows 8 fanboy =D "Not dead, can't quit" |
|||
2013-04-08, 07:29 PM
(This post was last modified: 2013-04-08, 07:33 PM by Padge1.)
|
|||
|
|||
RE: blood and gore...
Its a shame it Isnt mine :L ill mail you about it later :L its just a port so i cant take any credit for it and never will, nor can redistribute it
![]() ![]() And yeah thats what im thinking, im a sucker for gore mods :3 I have my own ump 45 model in progress, im going to remake it tbh, ive been porting old cs 1.6 mods just for research, trying to get better at texturing :L |
|||
2013-04-08, 08:00 PM
(This post was last modified: 2013-04-08, 09:46 PM by DeltaStrikeOp.)
|
|||
|
|||
RE: blood and gore...
Gotcha Padge1. Keep up with your good work!
Oh, some minor things that I think you already cover: 1. Non-symmetrical gun models perhaps? Not many firearms have ejection ports that can eject either side. 2. HK and FNH firearms have charging handles on the front of the weapon. HK charging handles are famous for being "HK slappable". If you could put them on the side facing the player, I think that would be pretty cool. I understand that you can't make the charging handle reciprocate for now, but so far I think the only gun you need to worry about that is on the SCAR, and I personally have no complaints about it. =) Other than that, Im sure your models will turn out perfectly! DSO
Windows 8 fanboy =D "Not dead, can't quit" |
|||
2013-04-09, 04:30 AM
|
|||
|
|||
RE: blood and gore...
yeah the model has to be flipped for the ump, it isnt a symmetrical model :L and for acr i make sure and model my guns from a left hand view because we never really see the other side and now im scared cause when i get the animation shit sorted im going to have to do it all over again :L
|
|||
2013-04-09, 06:37 AM
|
|||
|
|||
RE: blood and gore...
so can that ump ADS?
![]() |
|||
2013-04-09, 02:57 PM
(This post was last modified: 2013-04-09, 02:57 PM by Victor.)
|
|||
|
|||
RE: blood and gore...
Why don't you try "/gibnum 1000"?
Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
|||
2013-04-09, 03:50 PM
(This post was last modified: 2013-04-09, 04:18 PM by Padge1.)
|
|||
|
|||
RE: blood and gore...
yeah it can bluwar
![]() ![]() its close to what im looking for but i mean scaling the blood decals if it is possible :/ gibnum 1000 was the first time my pc lagged with acr :L |
|||
2013-08-11, 05:08 AM
|
|||
|
|||
RE: blood and gore...
could you PM me the link to the ump 45 please! thanks
![]() MY ROFLCOPTER GOES SOI SOI SOI
|
|||
« Next Oldest | Next Newest »
|