Situational Awareness regarding Epic's .WAV sounds
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2013-07-14, 11:53 AM
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Situational Awareness regarding Epic's .WAV sounds
Hi all,
I've really liked Epic's BF2 sound port, partly because I play a lot of BF2 for the teamwork aspect. I had a lot of lag and blue screens while playing with Epic's .WAV sounds though. I've heard that you can convert the .wav sounds to .ogg sounds for slightly less lag, but then Damian and Mossy have told me that the sounds aren't dynamic, ie, you can't really distinguish where the sound came from. Is there a way to fix this? The current AC sounds are a bit bland for my taste. DSO
Windows 8 fanboy =D "Not dead, can't quit" |
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2013-07-15, 05:14 AM
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RE: Situational Awareness regarding Epic's .WAV sounds
Oups, i forget to validate ma reply yesterday...
Did you try to convert these sounds yourself ? They was confident : "Only some thousands of bricks, and it will look like something !"
More a community is little, more the "others will do it" way to think is dangerous for it. |
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2013-07-15, 09:42 AM
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RE: Situational Awareness regarding Epic's .WAV sounds
Hiya asmanel,
No, I havent yet. There's probably converters online, but the only experience I have with music is ripping songs from CDs. Hehe. Are you currently using xDEpicZombie's sound pack? DSO
Windows 8 fanboy =D "Not dead, can't quit" |
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2013-07-15, 01:28 PM
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RE: Situational Awareness regarding Epic's .WAV sounds
The easiest way to convert .wav to .ogg is with the VLC.You probably have it.And the second thing,ogg files take less room and they should help you get rid off the lag!
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2013-07-15, 01:34 PM
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RE: Situational Awareness regarding Epic's .WAV sounds
Hi there sir Epic,
K, i'll convert the files with VLC. How about the dynamic sound thing though? Like for instance, if someone shoots a pistol to my left, will i hear it more on my left? or will i just hear the entire sound on my headphones? DSO
Windows 8 fanboy =D "Not dead, can't quit" |
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2013-07-16, 11:37 AM
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RE: Situational Awareness regarding Epic's .WAV sounds
I just guess, so never mind, but as far as I know the sound is done by SDL/OpenAL and that because they should be dynamic (eg if someone shoots at your right a new sound source appears there and plays that sound).
But remember, not shure. The C Programming Language: combines the flexibility of assembly language with the power of assembly language.
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2013-07-16, 12:57 PM
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RE: Situational Awareness regarding Epic's .WAV sounds
It's easy!The sounds must be mono,not stereo.Thats the thing!
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2013-07-16, 02:13 PM
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RE: Situational Awareness regarding Epic's .WAV sounds
So Epic, all of the sounds are mono, correct?
I just hope i dont f- up something else, LOL DSO
Windows 8 fanboy =D "Not dead, can't quit" |
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2013-07-16, 04:24 PM
(This post was last modified: 2013-07-16, 04:29 PM by Victor.)
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RE: Situational Awareness regarding Epic's .WAV sounds
This has been moved to the modding section.
Also, he wrote this for his sound pack: (2013-04-14, 11:28 AM){ke}xdEpicZombie Wrote: Well I had hard time to find these sounds but they all are free to use.In case You share the link remind that You are not the author of these sounds.so did they really come from Battlefield 2? Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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2013-07-17, 01:45 AM
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RE: Situational Awareness regarding Epic's .WAV sounds
Actually no.These sounds are recorded and published for young filmmakers.A group of guys made a video(some kinda deathmatch) to show theyre work and share the sounds.In case Ill find the link Im happy to share.
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