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Get rid of copyright ambiguity?
2013-08-07, 09:42 PM, (This post was last modified: 2013-08-07, 09:43 PM by dm.mossberg590a1.)
#1
Get rid of copyright ambiguity?
Instead of making new content we should focus on making our game 100% free from copyright violation...

In order for places like Steam and Desura to take us seriously, we should make all external content copyright unambiguous. Once this game hits Steam or Desura, our game will become a lot more popular, and also discourage others from copying our content and posting it there. Just look at the short lived popularity that YourFunWorld got...

It seems like most of the problems with licensing are with the textures, sounds, and maps....

All of the content that does not have a license or is not specifically approved to be in there by the creator should be replaced...

Maps can be replaced, PPShomie already made tons of new maps, and the old maps suck anyway (I never see anybody use the old maps except for Douze).

We really need different player models, I think somebody made different ones, but I think they were modifications to the same player model...

I don't know about the others, but if it comes down to it, I would prefer if some things were removed and be 100% license unambiguous than have some extra maps and sounds but not be able to be taken seriously by gaming distribution sites...

Also, I hate that AC can play the copyright card on our a**....

[Image: name_zps459dc421.gif]
[Image: cooltext1206791925_zps58ab60b5.gif]

"C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do it blows your whole leg off." - Bjarne Stroustrup
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2013-08-07, 11:06 PM,
#2
RE: Get rid of copyright ambiguity?
I would love to see this if we can get that together. If not for Steam and Desura just so that we can say that we are a completely free as in speech program.
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2013-08-08, 12:21 AM,
#3
RE: Get rid of copyright ambiguity?
Since we have only 3 modelers in this forum(Me,{ak}bluwarguy and Padge1)and only 1 of them is active({ak}bluwarguy),I dont belive that there are any playermodels coming soon.

[Image: 3SVsNlV.png]
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2013-08-09, 12:22 PM,
#4
RE: Get rid of copyright ambiguity?
We already have public-domain player skins and OK player models.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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2013-08-09, 02:00 PM,
#5
RE: Get rid of copyright ambiguity?
We should make a list of things that need to be replaced so that the modelers know what our requests are.
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2013-08-09, 02:29 PM,
#6
RE: Get rid of copyright ambiguity?
There already is that list in "packages/Readme.txt" in every release since 2.3 (or somewhere around there).

The SVN version may be found here: https://assaultcubes.svn.codeplex.com/sv...Readme.txt

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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2013-08-21, 11:17 PM,
#7
RE: Get rid of copyright ambiguity?
I decided to edit the parts that need updating out anyways. These are the things that must be replaced for us to be rid of the copyright problems.

Code:
audio
    music
        ac.ogg
            Â© 2005 Dietmar "DCP" Pier
maps*
    ac_arctic* - KC
    ac_complex
    ac_mines
        Copyright © 2004-2006 by makkE ([email protected])
    ac_depot - Copyright © 2004-2006 by MitaMAN
    ac_desert - Copyright © 2004-2006 by makkE ([email protected]@web.de) and Arghvark
    ac_toxic - © Copyright 2007-2008 by RandumIdiot (http://www.ri-ac.co.nr)
misc
    eventicons
        airstrike.png
        dropnade.png
        juggernaut.png
        radar.png
        suicidebomb.png
            Â© Activision and Infinity Ward
    obit
        airstrike.png
        akimbo.png
        assault.png
        assault2.png
        assist.png
        bolt.png
        bow.png
        bow_impact.png
        bow_stuck.png
        death.png
        ff.png
        knife_bleed.png
        knife_impact.png
        multi.png
        pistol.png
        shotgun.png
        sniper.png
        sniper2.png
        subgun.png
            Â© Activision
        knife.png* - Unknown origin, but non-commercial use is probably allowed
    waypoints - © Activision
    bullethole.png
    scorch.png
        Â© 2005-2006 makkE
    damage.png
        Â©? Taken from openwarfare2
    damagedir.png
        Â© Activision/Infinity Ward
models - makkE (Markus Bekel, [email protected]@web.de) CC-BY-NC-SA 2.5
    mapmodels
        laptop1 - © 2004 JCDPC
    playermodels
        *.md2 - HitmanDaz[MT] (Darren Pattenden) The owner was notified, but no response was received
    weapons
        Most are CC BY-NC-SA by makkE, some models are © unknown
        the following are good
        assault2
        pistol
        sniper2
        sword
textures*
    ice - see its respective folder
    jcdpc - © JCDPC
    mitaman*
        grsite - Disclaimer: Background textures found on this site were not created by the webmaster. They were obtained from various sources on the internet that labeled them as "freely distributable". If you should discover images in this collection which you recognize as copyrighted, please email the webmaster immediately so that they may be removed.
    skymaps
        makke - © 2004 makkE
        steini - © 2004 steini
Luckily there is only 1 audio file and I believe that is music which we could probably just remove. For the rest of it we should all get working to see what we can get done. I'd like to have the whole list taken care of by 2.6.0. If you make something be sure to give it a license. CC0 and most of the CC BY* should work fine. I prefer CC BY-SA-NC myself.
I'll delete things from the list as they are posted. I'll keep a copy of each so we know what we have done.
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2013-12-26, 01:12 PM,
#8
RE: Get rid of copyright ambiguity?
We've managed to dodge many copyright issues by redistributing the entire unmodified AC packages folder with our stuff in a mod folder.

This means that we have 4 issues left:
audio/misc: firstblood.ogg and headshot.ogg are probably from probably OpenWarfare2 but need identification
audio/weapon: quite a few of weapon sounds have no copyright status
models/weapon: quite a few weapon models are unknown
models/weapons: assault2 and pistol have unknown textures

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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2013-12-27, 05:28 AM, (This post was last modified: 2013-12-27, 05:29 AM by -{ET}-xdEpicZombie.)
#9
RE: Get rid of copyright ambiguity?
I could find and make a sound pack for ACR,i was thinking about it for some time ago,to change all the sounds.Unfortunately,as I am very busy,project was stopped.

I will look into it when I have finished the Vector!

[Image: 3SVsNlV.png]
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