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New version? - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: Gameplay (https://acrf.victorz.ca/forum-3.html) +--- Forum: General (https://acrf.victorz.ca/forum-9.html) +--- Thread: New version? (/thread-1492.html) |
RE: New version? - {KK}Waleed - 2016-03-13 Ye, perks aren't useful at all. Remove them and add new features. RE: New version? - Victor - 2016-03-13 In university, I have a lot less free time compared to the past, and the time I have left for ACR has been decreasing significantly over the last few years. Recently, almost all of the ACR development happens during breaks between semesters. Out of two years, approximately three months can spent on ACR at this rate. I want this game to be successful, but my diminishing free time makes it difficult to work on ACR. I should address some things from the first post. I said that the next release (ACR 2.6.1) was "expected within a few weeks" on 2014-08-01. It was released on 2014-08-20, 19 days later. ACR 2.6.1 switched from AC 1.0 to AC 1.2, but other changes were minor, and some features from ACR 2.6 were missing. As expected, it is possible to do what you listed. AC has a crosshair too, and both AC and ACR support disabling the crosshair (type /crosshairsize 0 or play with the realistic hardcore mutator). It is already possible to remove the crosshair locally. It is already possible to disable perks (server mod). It is already possible to disable the flag indicator locally (/waypointsize 0), but it is not easy to remove it with a server mod. It is already possible to tweak the spawn protection time for different gamemodes or disable it (at the server), but the client translucent effect will not be synchronized with the server. It is already possible to remove the knife shot (server mod), but then it won't do any damage. The sniper kills with one shot most of the time because of the high damage, especially at close range. Damage in ACR is supposed to be halfway between AC's damage and realistic damage, and mutators can be used to change the damage. Classic mode can still be improved. Here are some changes that will be made for 2.6.4:
Here are some important points:
RE: New version? - .LeXuS'' - 2016-03-14 Victor, to simplify things. I did not understand 100% of what you said "sorry". Then the next version is 2.6.4 or 2.7? When you will release the "next version"? It in the next version is possible you create a new mode? with: - No indicator flag > completely remove it < in all modes containing the flag. - Change crosshair like assault cube "I do not understand what you said before". PLEASE change crosshair... - Completely remove perks >> only in this new mode. - No vulnerability when spawn. - When I die, it is possible to see the enemy's screen now, you can remove it? - Remove the knife shot. - You can remove the m82 sniper in the "new mode"? It is stupid that speed and be able to "fly" in CTF mode. - On the return of the flag. It is possible in this "new mode" to flag return just passing through? Not be necessary to have to return to base with the flag. - You can change the scope of the sniper and remove the crosshair of the sniper? - You can "modify the grenade," I think the damage is not correct, and not show the second in this "new mode." - Why 120 hp? is there any reason for this? or may be only 100 hp? - In this "new mode" is possible life not regenerate? Secundary weapons: - It is possible secondary weapons are only (USP .45) and (M1911) and remove the rest of the other secondary weapons? Remove: (Heal, Sword, RPG-7; M1014 Pro) This just in the new mode, other modes become as you want. >>>> Remove it all, but only in the new mode, let it be as it is now, in the other current modes. <<<< Understand me? Well, sorry to be boring, but I really want to play this game and want to help, but I can not play with a few things that I find unnecessary .. Do you understand me Victor? You can make these modifications in a unique mode? Create a new mode, with these modifications. Please tell me if its possible. I know some of the things I said is already possible, but its only possible in different modes, I wonder if it's possible to make these modifications in one mode only. Victor sorry to be so boring, thank you for understanding. Everything I write is not me only. I and Feeh Victor, I have played with 10 different players, this game has some players, but it is necessary the people active in forum play too. If no person start playing, the others also not start play. If a person opens the list of servers, and everything is empty, they close the game and not play. I and Feeh are who start playing, for other people to play also. We play and we will continue playing, we created a ts3, it has people who come in ts3 and ask to play, is a good start. RE: New version? - {KK}Waleed - 2016-03-14 GG's guys. Good to see more active player ![]() RE: New version? - -{ET}-xdEpicZombie - 2016-03-14 Totally understanding Victor here, I'm currently graduating high school right now and boy do I not have free time. It's probably no different in the university either. I'm going to be unactive for the next whole year tho because I'll join the military right after graduating. Anyways guys, if you have a problem or anything just learn how to 3d model or script. I mean with 2 or 3 months you can learn quite a bit of modelling so go ahead... RE: New version? - {KK}Waleed - 2016-03-14 Ye i am looking to learn 3D modelling and know a little but it's very slow progressing ![]() @Victor: good ideas there bro. Just a suggestion from me: Please add a better loading screen. I mean a loading screen, which auctually works. I am ready to create any graphics you need, but please change the current one. My eyes bleed when I look at it. Also if possible add some hints too and to help you I can create more graphics for you but it will be even better if there was a random loading screen each time. I think it shouldn't be very hard, try making a random generator to pick a graphic. Good work. Keep it up ! RE: New version? - Victor - 2016-03-14 @.LeXuS'', the next version is the next release, regardless of the version number. When ACR is improved enough, the version number will be bumped to 2.7. Some things you mentioned are client-side settings, independent of the game mode, that can be done with simple modifications.
Also, you should understand the distinction between modes and mutators. Modes are like DM, CTF, HTF, etc. Mutators are modifiers on the mode: team, classic, hardcore, etc. It makes more sense to modify the classic mutator to include your suggestions than to add a new mode:
@{KK}Waleed, there is a pending task item to make the loading screen text more informative. We can redesign the loading screen image, but watch out for restrictions:
RE: New version? - .LeXuS'' - 2016-03-14 Victor, okay I get it. When I said every time "mode", I meant "mutator" sorry, my mistake. So the next release I expect to see the classic mutator with these changes, if possible. And yes, I meant the throwing knife, if possible remove it in the classic. Please make these changes. Victor thank you and sorry for the inconvenience, I really like these changes in the classic in the next release. RE: New version? - Victor - 2016-03-15 @.LeXuS'', instead of disabling the throwing knife, I think it's better to remove bleeding from the throwing knife in classic or cut the damage in half. This would make it underpowered enough so that people won't use it in classic. RE: New version? - .LeXuS'' - 2016-03-15 Victor, yes good ideas, I prefer the idea of removing the throwing knife in the classic, but what you said also makes sense, these 3 options, any one of them is right, you choose, or ask the opinion of the others players. Victor when I said: " When I die, it is possible to see the enemy's screen now, you can remove it? " I was talking about it: http://i.imgur.com/hqWQqqk.jpg / Look, I was in RVSF team, I died, and when I die, it is possible to see the screen of the players of the enemy team. You answered me: " Use /autospectate 0. " Ok, and the others players? Still be able to see the screen of enemy players when they die. I was suggesting to remove it in the classic mutator in the next release. |