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Situational Awareness regarding Epic's .WAV sounds - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: Modding (https://acrf.victorz.ca/forum-39.html) +--- Forum: Other Modifications (https://acrf.victorz.ca/forum-40.html) +--- Thread: Situational Awareness regarding Epic's .WAV sounds (/thread-876.html) Pages:
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RE: Situational Awareness regarding Epic's .WAV sounds - DamienTheMapMaker - 2013-07-21 I fixed the sounds up on Audacity. All I had to do was change the files that were Stereo files into Mono files, and trim the sounds to the exact point where they start and I added some of my own sounds. Stereo Files will be heard at the same volume and dynamics no matter how far away you are from the sound while Mono Files have dynamics so the sound is louder the closer you are to the entity RE: Situational Awareness regarding Epic's .WAV sounds - DeltaStrikeOp - 2013-07-21 Ooh, nice Damien! I'll try it later after I get audacity. ^_^ RE: Situational Awareness regarding Epic's .WAV sounds - -{ET}-xdEpicZombie - 2013-07-21 @DamienTheMapMaker This was what I tried to tell You guys before.Stereo sounds arent dynamic.I might have let some stereo sounds to the package but most of them should be good. |