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Dogtags for Confirm gamemode - Printable Version

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Dogtags for Confirm gamemode - DeltaStrikeOp - 2014-01-04

Hi all,

We have a gamemode called confirm, which is similar to that one game mode in CoD where you kill an opposing player, he drops "dogtags", and you have to walk up to his body and take his "dogtags" in order to get points. Right now, we use these flags that aren't really high quality and make gameplay almost laughable.

Can a modeler make some dogtags? Remember that there's 2 versions, 1 for players you kill, and 1 for your player. Currently, the system is yellow for players you killed, and red for your own flag

[Image: free-vector-dog-tags-clip-art_107780_Dog..._hight.png]


RE: Dogtags for Confirm gamemode - dm.mossberg590a1 - 2014-01-04

Idk it is more efficient to use one flag model for all the game modes


RE: Dogtags for Confirm gamemode - Padge1 - 2014-01-04

it may be efficient for the flag but it can take away from the game, it shouldn't take me too long, ill finish the fn2000 first, have a go at dog tags then do the keltec


RE: Dogtags for Confirm gamemode - DeltaStrikeOp - 2014-01-04

the "tags" for the confirm game mode are in it's own folder. I dont think it would create any package bloat if we were to replace the flags in that folder with dogtags.

Awesome, looking forward to it! Thanks @Padge1!


RE: Dogtags for Confirm gamemode - Padge1 - 2014-01-04

I will make them as low poly as possible, shouldn't take long, about half an hour, all the detail will be in the texture


RE: Dogtags for Confirm gamemode - Fru5tum - 2014-01-04

with that said... how will it look? just a dogtag model on the ground or something?


RE: Dogtags for Confirm gamemode - -{ET}-xdEpicZombie - 2014-03-23

It should rotate above the dead player.I've started the modeling of them,should be ready tomorrow!


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