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Use of resources in third-party projects - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: Modding (https://acrf.victorz.ca/forum-39.html) +--- Forum: Other Modifications (https://acrf.victorz.ca/forum-40.html) +--- Thread: Use of resources in third-party projects (/thread-1528.html) |
Use of resources in third-party projects - camper - 2019-06-10 Is it allowed to use ACR resources in other projects? There is an idea to experiment with k8vavoom multiplayer. https://www.doomworld.com/forum/topic/102766-k8vavoom-no-good-thing-ever-dies/ https://www.vavoomengine.com/projects/ RE: Use of resources in third-party projects - Victor - 2019-06-24 AC packages (./packages/) are used in ACR in accordance with their license because they are distributed in their entirety without any modifications. ACR has some additional packages in a mod folder (./acr/packages/), subject to the license terms at ./docs/acr-README.txt. RE: Use of resources in third-party projects - camper - 2019-07-18 Thanks! RE: Use of resources in third-party projects - camper - 2021-05-12 Now I only used a skybox, but in the future there are plans for a weapon model and a modified player model https://open.tube/videos/watch/7f1055bb-f680-41ff-a196-18b7305f8e80 RE: Use of resources in third-party projects - camper - 2023-04-07 Added sounds for the grenade launcher from the assault cube https://mas.to/@@CheekiBreeki/110156451665073640 RE: Use of resources in third-party projects - camper - 2023-05-04 On April 22, 2023, the last build of k8vavoom was released: https://ketmar.no-ip.org/fossil/k8vavoom/index.cgi/index (developer site with a self-signed certificate, so the browser warns of danger). I decided to publish an experimental standalone ipk3 for this build. In which you can play multiplayer with bots. It seems to be possible to play on lan, but I did not check, because I do not have a second computer. Read the read.me file for instructions and credits. Link: https://files.catbox.moe/558q8w.7z |