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ipod/iphone port - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: Gameplay (https://acrf.victorz.ca/forum-3.html) +--- Forum: Suggestions (https://acrf.victorz.ca/forum-11.html) +--- Thread: ipod/iphone port (/thread-835.html) |
ipod/iphone port - {KE}bluwarguy - 2013-06-20 I was just playing Cube on my ipod when I thought that it would be cool to port Assault Cube or ACR to ipod/iphone. I mean, they did port the Cube engine to it. So I think it would be awesome to play ACR on an ipod. The controls might be a bit hard, but if they also ported Battlefield: Bad Company 2 to iphone, it shouldn't be that bad. If we cant do ACR, the least we could do is port original AC. RE: ipod/iphone port - -{ET}-xdEpicZombie - 2013-06-20 Maybe then to Android too.Im runnin' galaxy tab 2 10.1 and I would love to play ACR there RE: ipod/iphone port - Victor - 2013-06-20 We just need a developer to port ACR. RE: ipod/iphone port - ruler501 - 2013-06-20 I was thinking of porting the engine to SDL2 which will let us compile for any i-device and android. If I find time after my vacation I'll get it set up. We'd need a new keymap setup though so what ideas are there for that? RE: ipod/iphone port - -{ET}-xdEpicZombie - 2013-06-20 Well there is my concept keymap: ![]() If anyone want to add anything,there is a .psd file Click here to Download RE: ipod/iphone port - DeltaStrikeOp - 2013-06-20 I think you reversed the move with the aim. It's supposed to be move on left, aim/shoot on right. RE: ipod/iphone port - {KE}bluwarguy - 2013-06-20 or like critical strike: ![]() RE: ipod/iphone port - ruler501 - 2013-06-20 We can look into it, but I think this would be a very long term thing if we get around to it as it would require a large amount of work, though it could be a very interesting result. RE: ipod/iphone port - {KE}bluwarguy - 2013-06-20 i think it would be a great idea. we might need to have a 'sticky aim' feature though |