ipod/iphone port
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2013-06-20, 06:16 AM
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ipod/iphone port
I was just playing Cube on my ipod when I thought that it would be cool to port Assault Cube or ACR to ipod/iphone. I mean, they did port the Cube engine to it. So I think it would be awesome to play ACR on an ipod. The controls might be a bit hard, but if they also ported Battlefield: Bad Company 2 to iphone, it shouldn't be that bad. If we cant do ACR, the least we could do is port original AC.
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2013-06-20, 07:09 AM
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RE: ipod/iphone port
Maybe then to Android too.Im runnin' galaxy tab 2 10.1 and I would love to play ACR there
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2013-06-20, 08:37 AM
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RE: ipod/iphone port
We just need a developer to port ACR.
Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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2013-06-20, 09:21 AM
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RE: ipod/iphone port
I was thinking of porting the engine to SDL2 which will let us compile for any i-device and android. If I find time after my vacation I'll get it set up. We'd need a new keymap setup though so what ideas are there for that?
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2013-06-20, 11:13 AM
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RE: ipod/iphone port
Well there is my concept keymap:
![]() If anyone want to add anything,there is a .psd file Click here to Download ![]() |
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2013-06-20, 12:20 PM
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RE: ipod/iphone port
I think you reversed the move with the aim. It's supposed to be move on left, aim/shoot on right.
DSO
Windows 8 fanboy =D "Not dead, can't quit" |
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2013-06-20, 04:37 PM
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RE: ipod/iphone port
or like critical strike:
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2013-06-20, 05:12 PM
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RE: ipod/iphone port
We can look into it, but I think this would be a very long term thing if we get around to it as it would require a large amount of work, though it could be a very interesting result.
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2013-06-20, 08:54 PM
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RE: ipod/iphone port
i think it would be a great idea. we might need to have a 'sticky aim' feature though
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